Use a particle a particle system to affect the bones of a 3D Object or Shatter Primitive 3D nodes.


Name Description
Physics Velocity Dampening Dampen the changes in velocity for smoother movement.
Fixed Update Rate Enabled Force the deformer to update at a fixed rate.
Fixed Update Framerate Choose what framerate the deformer is updated at.
Terminal Velocity The maximum speed the deformer can move at before the mesh is distorted.
Motion Smoothing How much motion smoothing is done to the deformer.


Name Description
Deformer Amount How much the particles affect the deformer.
Deformer Velocity Amount How much the particle velocities affect the deformer.
Rotation Velocity Amount How much the particles are rotated along with their velocities.
Rotation Randomness How much randomness can be found in their rotation.
Sub-Bone Separation Start Distance at which the sub-bone separation begns.
Sub Bone Separation Randomness Randomness in the sub-bone separation.
Source Mode Select which part of the source mesh to deform based on.
  • Mesh Bones, Deform the mesh based on the imported skeletal structure.
  • Mesh Chunks, Deform the mesh based on any individual closed meshes inside the object (chunks).


Name Description Typical Node Input
Mapping How the Generated Weightmap is Mapped to the Deformer. Mapping
Weight Image Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. Generate Weightmap Deformer
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


There are no outputs from this node.