This node limits areas that clones can be spawned in, using shapes described in the Falloff Attribute section.


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Blend Amount Controls the amount in which the resulting rotation, scale and translation of each clone after the effector is applied is blended with the clone’s original rotation, scale and translation.
Space The transform space in which the Effector is processed.
  • Effector – World, use the effector’s transforms in world space.
  • Cloner, use the cloner’s transform space.


Name Description
Falloff Mode Change how the falloff from the original object is calculated.
  • Infinite, There is no falloff.
  • Linear, Falloff is propagates along the x axis.
  • Sphere, Falloff is based on distance from the plain effector origin.
  • Procedural, Use a procedural system to describe the falloff area.
  • Box, Falloff is based on a box.
Linear Falloff Axis The axis to use for a linear axis falloff.
Falloff The outer radius of the falloff, where the effector no longer effects the clones.
Inner Falloff The inner radius of the falloff, where the effector effects the clones strongest.
Falloff Power Change how quickly the nodes falloff from the effector
Falloff Size The width, length and height of the falloff.
Invert Falloff Invert the direction of the falloff.


Name Description Typical Node Input
Procedural Falloff Use a procedural system to generate falloff from. Procedural Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


Connect the output to the effector input of any cloner node. Multiple effectors connected to the same output will stack, and order of operations chosen by positon on the nodegraph.