Method
This node generates clones from the currently active elements in a Transform Array node.
Transform
Name | Description |
---|---|
Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
---|---|
Node Spawn Mode | Change the order in which the cloned objects are assigned to individual clone instances.
|
Num Clones | Number of copies of the input object created by the node. |
First Clone | Chooses which clone is the first clone generated. |
Clone Scale | Scale the size of all the clones. |
Rotation From Transform Arrays | Rotations will be inherited from the input transform array. |
Scales From Transform Array | Scales will be inherited from the input transform array. |
Colour Clones | Determines whether colour data from the transform array should be used to colour the clones. |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Transform Array Source | Source Object from which all the clones will be generated.. | 3D Object |
Effectors | Manipulates the clones after they are spawned. | Plain Effector |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
Nodes that are to be cloned by a Cloner should be connected to the output of this node. 3D Objects, Shape 3D, and Image Planes may be connected, as well as other Cloner systems