This node generates clones from the currently active elements in a Transform Array node.


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Node Spawn Mode Change the order in which the cloned objects are assigned to individual clone instances.
  • All, All of the connected objects are rendered for every clone.
  • Iterate, The objects are rendered sequentially by clone. For example, the first clone renders the first object, the second clone renders the second object and so on.
  • Random, The objects are rendered randomly by clone, and are generated at random points from the clone system.
Num Clones Number of copies of the input object created by the node.
First Clone Chooses which clone is the first clone generated.
Clone Scale Scale the size of all the clones.
Rotation From Transform Arrays Rotations will be inherited from the input transform array.
Scales From Transform Array Scales will be inherited from the input transform array.
Colour Clones Determines whether colour data from the transform array should be used to colour the clones.


Name Description Typical Node Input
Transform Array Source Source Object from which all the clones will be generated.. 3D Object
Effectors Manipulates the clones after they are spawned. Plain Effector
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


Nodes that are to be cloned by a Cloner should be connected to the output of this node. 3D Objects, Shape 3D, and Image Planes may be connected, as well as other Cloner systems