Cylindrical Camera enables a 360 degree panoramic render.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the y-axis.|
|Rotation Pitch||Rotate the object about the x-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Near Clip||The closest distance that will be rendered. NB: Reducing this value too low can reduce the accuracy of aspects of the render.|
|Far Clip||The furthest distance that will be rendered by this camera. NB: Increasing this value too high, without increasing the Near Clip, can reduce the accuracy of aspects of the render.|
|Priority||Change the priority of the camera. If two cameras have the same priority, the highest camera in the nodegraph is used.|
|Cube Face Resolution||The resolution of each face of the multiview cube being rendered to enable 360 rendering (higher is better).|
|Name||Description||Typical Node Input|
|Included Objects||Select nodes to be included in the final rendering from this camera.||3D Object|
|Excluded Objects||Select nodes to be omitted in the final rendering from this camera.||3D Object|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
Nodes Parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:
- Most Post-FX nodes will only run when viewed through a camera when connected to the camera.