Method
Cylindrical Camera enables a 360 degree panoramic render.
Transform
Name | Description |
---|---|
Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
---|---|
Near Clip | The closest distance that will be rendered. NB: Reducing this value too low can reduce the accuracy of aspects of the render. |
Far Clip | The furthest distance that will be rendered by this camera. NB: Increasing this value too high, without increasing the Near Clip, can reduce the accuracy of aspects of the render. |
Priority | Change the priority of the camera. If two cameras have the same priority, the highest camera in the nodegraph is used. |
Cube Face Resolution | The resolution of each face of the multiview cube being rendered to enable 360 rendering (higher is better). |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Included Objects | Select nodes to be included in the final rendering from this camera. | 3D Object |
Excluded Objects | Select nodes to be omitted in the final rendering from this camera. | 3D Object |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
Nodes Parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:
- Most Post-FX nodes will only run when viewed through a camera when connected to the camera.