Notch Notch Manual 0.9.23
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Viewport

Viewport

Window #

This window show the actual scene, and what will be rendered / output by Notch into other tools.

ui-screenshot-viewport-window

Top Bar #

Label Description
Translation Switch to the translate gizmo.
Rotation Switch to the rotate gizmo.
Non-Uniform Scale Switch to the non-uniform scale gizmo, which scales the object axis by axis.
Uniform Scale Switch to the uniform scale gizmo, which scales all axis by the same amount.
Toggle Auto Key Automatically adds a keyframe when a property changes over time. The property must be keyed first for this to apply.
Toggle Grid Toggle visibility of the Viewport grid.
Toggle Ranges Toggle whether range indicators are displayed in the Viewport.
Bounding Box Toggle whether the bounding box appears around selected nodes in the Viewport.
Toggle Drag Handles Toggle whether the Gizmo appears in the Viewport.

Camera Options #

Label Description
Perspective Camera Default perspective camera in the scene.
Left Camera Default orthographic camera facing along the -X direction.
Top Camera Default orthographic camera facing along the -Y direction.
Front Camera Default orthographic camera facing along the -Z direction.
Orbit Camera Default camera that orbits around a movable point in the scene.
Various Scene Cameras Choose from the cameras added in the nodegraph. Order of cameras is decided based on when the cameras were added to the nodegraph.
Scene Playing Camera The highest priority camera in the scene, based on either the priority attribute in the camera or the Y / X position of the camera in the nodegraph.

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