Reflections nodes #
RT Mirror Reflection #
RT Mirror Reflection is a single bounce mirror reflection node is the simplest and most efficient raytraced reflection.
This node is great for real-time projects.
There is no surface roughness for this node
RT Multi-Bounce Reflection #
Using the RT Multi-Bounce Reflection node you can set multiple bounces in the reflection.
RT Multi-Bounce Reflection also has surface roughness.
Lighting nodes #
RT Ambient Occlusion #
RT Ambient Occlusion node simulates raytraced ambient occlusion.
A great node for faking shadows and grounding objects to surfaces.
RT Diffuse Bounce #
The RT Diffuse Bounce node simulates diffuse lighting of solid objects accurately with support for multiple bounces from any lighting in the scene.
This node can be very slow and is not intended for real-time use.
Denoisers and refinement #
RT Real-Time Denoiser #
RT Real-Time Denoiser should be used on all real-time animated scenes. It exploits spatial and temporal coherence via filters to smooth out the noisy image.
Raytraced noise | RT Real-time Denoise turned on |
---|---|
A great way to denoise real-time raytraced scenes.
RT Refinement #
RT Refinement is for non-real-time rendering. To use it on your scene, click the refine render button in the GUI or type Ctrl
+Shift
+R
.
This node can be very slow and is not intended for real-time use.
Refractions #
RT Glass Refraction #
RT Glass Refraction is perfect for real-time scenes that need accurate and realistic glass.
Pathtracer #
The Pathtracer is the most accurate and powerful multi raytracing node. Providing the whole raytracing suite in a single node.
This node can be very slow and is not intended for real-time use.