Raytracing Materials
Glass RT Material #
Glass RT Material is a stripped-down version of a default material. Updating BDRF and Alpha/Transparency settings, glass materials can be easily updated to mimic a range of different transparent raytraced materials.
Red glass material | Red plastic material |
---|---|
Roughness 0, Refraction IOR 1.5, Absorption 5, Absorption Colour: Orange, Diffuse Coat: White | Roughness 0.5, Refraction IOR 0, absorption 1, Absorption Colour: green, Diffuse Coat: red |
Metallic Material #
Metallic Material is a stripped-down version of a default material.
A metallic material
Diffuse Material #
Diffuse Material is a great material to bake lightmaps with.
Emissive Material #
A scene can also be lit with geometry using Emissive Material. Gives similar results to Octane and other renderers.
Substance Material #
Substance Materials are a great addition to raytraced scenes.