Voronoi Post Process
Add a voronoi breakup effect to an image.


This node generates a voronoi breakup of the image based on an input particle system, then applies an effect to the image by offsetting the image along a random vector.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
| Blend Amount | Changes the opacity of the new effect over the original image. |
| Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
| Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
| Mode | Changes how the voronoi diagram affects the image.
|
| Warp Amount | Changes how much the voronoi regions are displaced from the image. |
| Blend Amount | Changes how much the voronoi diagram affects the image. |
| Noise Distortion | Distorts the output with noise. |
| Crack Amount | How wide the cracks are between the voronoi regions. |
| Chromatic Aberration | How much chromatic aberration affects the image. |
Toggle which of the RGBA channels are affected by the effect.
| Name | Description | Typical Input |
|---|---|---|
| Particle Root | Used to gather the points for the Voronoi region generation. The regions will then be drawn based on the particle positions in screen space. | Particle Root |