Notch Notch Manual 0.9.23
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Compress UV Animation

Compress UV Animation

Compress a UV animation for export.

Method #

This node is used to compress a two channel floating point image - for example a UV remap image loaded in a floating point HDR format - into a 3-channel RGB or 4-channel RGBA 8 bit per channel output, which may make it suitable for storing in a number of standard image or video codecs. The image can be decompressed using a Decompress UV Animation node.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Blend AmountChanges the opacity of the new effect over the original image.
ModeSelect how the uv animation is compressed - whether the result should use only the rgb channels of the output, or the alpha as well. using rgba provides higher quality but alpha may not be supported by all codecs and players.
Flip VFlip the v axis of the animation when compressing.
QuantisationThe amount of quantisation applied to the incoming values. a higher level of quantisation may make the resultant image easier to compress and therefore smaller, at the cost of a loss of precision.

Inputs

NameDescriptionTypical Input
ActiveEnables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.Envelope Modifier