Gradient 2D
Method #
This node generates a 2D gradient. It is usually used as an input into other nodes, such as the Tilt Shift and Voronoi 2D nodes.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Mode Control how the gradient effect is built.
Apply Mode Control how the gradient effect is applied to the scene.
- Background : The gradient is applied behind the image.
- 3D Quad : The gradient is applied as a 2d plane in the scene.
- Object Shading : The gradient is generated per pixel based on the depths / positions of rendered 3d objects - making the gradient appear to be mapped to 3d objects.
- None : The gradient isn’t applied.
Visible Control whether the node is visible or not to the scene.
Transition Mode The method by which colours are transitioned.
- Timeline - Switch : Switch colours by their key positions on the timeline.
- Timed Fade : Fade between colours at a set rate.
Transition Time The fade time between colours.
Alpha Control the alpha value of the image.
Inner Range The inner distance for which colour 0 fills the space.
Outer Range The outer distance for which colour 1 fills the rest of the space..
Falloff Power Change how far the gradient reaches.
Colour 0 Colour to transition from.
Colour 1 Colour to transition to.
These properties control a distortion effect applied to the generated gradient.
Parameter Details
Distortion Amount How much the the image distorts and moves horizontally.
Distortion Scale Scale the distortion along the x axis.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Mode | Control how the gradient effect is built. |
Apply Mode | Control how the gradient effect is applied to the scene.
|
Visible | Control whether the node is visible or not to the scene. |
Transition Mode | The method by which colours are transitioned.
|
Transition Time | The fade time between colours. |
Alpha | Control the alpha value of the image. |
Inner Range | The inner distance for which colour 0 fills the space. |
Outer Range | The outer distance for which colour 1 fills the rest of the space.. |
Falloff Power | Change how far the gradient reaches. |
Colour 0 | Colour to transition from. |
Colour 1 | Colour to transition to. |
These properties control a distortion effect applied to the generated gradient.
Parameter | Details |
---|---|
Distortion Amount | How much the the image distorts and moves horizontally. |
Distortion Scale | Scale the distortion along the x axis. |
Name | Description | Typical Input |
---|---|---|
Colour Ramp | Use a colour ramp to control the colour range of the post effect. | Colour Ramp |
Affected Objects | Change which objects are affects by the post effect. Deferred rendering must be enabled. By default, all objects are affected. | 3D Object |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |