Glow 2
Add a glow effect which stays resolution independent to an image.
This effect blurs the bright parts of the image over the darker parts of the image, using a method that is resolution independent. Unlike the [nodes-post-fx-blur-glow], Glow 2 is more resolution independent, which means if the resolution is changed within your project the glow will still look the same.
These properties control the core behaviours of the node.
Parameter | Details |
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Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount | Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
Intensity | The intensity of the effect that is applied. |
Blur Size | Change the size of the blur based on the blur scale. |
Blur Scale | How far the blur should push out. This is multiplied by the distance of the pixel from the center of the image. |
Threshold | The luminance threshold at which a pixel will contribute to the effect. |
Threshold Mode | Select how the threshold is calculated.
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Apply to Opaque Objects Only | Toggle whether the effect only applies to opaque objects. |
Wrap X | Wrap the image on the left and right edges, so the glow overflows on each side. |
Warp Y | Wrap the image on the top and bottom edges, so the glow overflows on each side. |
Toggle which of the RGBA channels are affected by the effect.
Name | Description | Typical Input |
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Glow Mask Image | Use a mask image to control where the output is most or least affected by the effect, based on the mask images luminance. | Image Plane |
Effect Image Amount | Changes how much the Effect affects the image, based on an input image. | Video Loader |
Glow Size Image | Changes the size of the glow for different parts of the image, based on an input image. | Video Loader |
Affected Objects | Change which objects are affects by the post effect. Deferred rendering must be enabled. By default, all objects are affected. | 3D Object |
Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. | Envelope Modifier |