Rigid Body Depth Image
Method #
The Rigid Body Depth Image node is used to allow Kinect depth to collide with mesh in the rigid body simulation.
Parameters
These properties control the core behaviours of the node.
Parameter Details
Flip Image Flip the image in the y axis.
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Flip Image | Flip the image in the y axis. |
Name | Description | Typical Input |
---|---|---|
Depth Image | Add a depth image to drive the collision inputs, | |
Friction | How much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used. | |
Bounciness | How much this rigid body will bounce off of other rigid bodies in the scene. | |
Density | The density of the rigid body. The density is scaled by the area of the shape to determine the mass of the body. | |
Spin X/Y/Z | ERROR: Variable not found: {att-node-physics-spin-xyz} |