Keyed Colour
Method #
This node applies a key frame animated colour to individual particles. Any animated keys of the Colour attribute are offset by the start time of each particle and then evaluated. This allows an arbitrary animation to be used to control the colour of particles.
Parameters
These properties control the core behaviours of the node.
Parameter Details
Colour Change the colour of the particles as they spawn.
Mode The way in which the time is generated when evaluating the colour attribute’s animation.
- Particle Time : The time since birth of the particle is used.
- Particle Life : The remaining life of the particle is used.
Blend Mode Choose how the particle colours blend to the source colours
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Colour | Change the colour of the particles as they spawn. |
Mode | The way in which the time is generated when evaluating the colour attribute’s animation.
|
Blend Mode | Choose how the particle colours blend to the source colours |
Name | Description | Typical Input |
---|---|---|
Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |