Notch Notch Manual 0.9.23
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Displace To Shape

Displace To Shape

Displaces a particle to a primitive shape.

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Method #

This node displaces a particle so that it is positioned onto the surface of a 3D primitive shape.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XPosition x in local space
Position YPosition y in local space
Position ZPosition z in local space
Rotation HeadingRotation around y axis in local space
Rotation PitchRotation around x axis in local space
Rotation BankRotation around z axis in local space
Scale XScale along the x axis in local space
Scale YScale along the y axis in local space
Scale ZScale along the z axis in local space

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Mapping ShapeThe shape the particles are displaced to.
Mapping Scale XThe scale of the shape mapping in the X axis.
Mapping Scale YThe scale of the shape mapping in the Y axis.
Blend AmountControl how much the new shading affects the particles.

Inputs

NameDescriptionTypical Input
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null