Displace To Shape
Method #
This node displaces a particle so that it is positioned onto the surface of a 3D primitive shape.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Position x in local space
Position Y Position y in local space
Position Z Position z in local space
Rotation Heading Rotation around y axis in local space
Rotation Pitch Rotation around x axis in local space
Rotation Bank Rotation around z axis in local space
Scale X Scale along the x axis in local space
Scale Y Scale along the y axis in local space
Scale Z Scale along the z axis in local space
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Mapping Shape The shape the particles are displaced to.
Mapping Scale X The scale of the shape mapping in the X axis.
Mapping Scale Y The scale of the shape mapping in the Y axis.
Blend Amount Control how much the new shading affects the particles.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Position x in local space |
Position Y | Position y in local space |
Position Z | Position z in local space |
Rotation Heading | Rotation around y axis in local space |
Rotation Pitch | Rotation around x axis in local space |
Rotation Bank | Rotation around z axis in local space |
Scale X | Scale along the x axis in local space |
Scale Y | Scale along the y axis in local space |
Scale Z | Scale along the z axis in local space |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Mapping Shape | The shape the particles are displaced to. |
Mapping Scale X | The scale of the shape mapping in the X axis. |
Mapping Scale Y | The scale of the shape mapping in the Y axis. |
Blend Amount | Control how much the new shading affects the particles. |
Name | Description | Typical Input |
---|---|---|
Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |