Mesh Renderer
[deprecated] Renders Geometry to the position of each particle.

Mesh Renderer is being deprecated and replaced by Clone to Particles which handles a wider range of meshes, including Shape 3D and Text nodes.
This node renders an instance of a mesh at the location of every active particle. A 3D Object must be connected to the Object Nodes input, or parented to the Mesh Renderer node, for it to be effective.
If the particle system contains a lot of active particles or the connected 3D object is complex or has a high polygon count it will impact heavily on performance.
These properties control the core behaviours of the node.
| Parameter | Details | 
|---|---|
| Particle Size | Edit the size of the particles once they are rendered. | 
| Particle Scale Coeffs | How much the particle scales are affected by the node at different stages of the particle life. Values 1 and 2 are control points, and are used to control the curve between values 0 and 3. | 
| Size Randomisation Coeffs | How much the rendereed meshes sizes change randomly at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3. | 
| Rotation Randomness | ERROR: Variable not found: {att-node-particles-rotation-randomness-description} | 
| Luminance Randomness | Control how much randomness is in the luminance of the rendered particles. | 
| Size Randomness | Control the randomness in size of the particles. | 
| Animation Speed | Control the speed that mesh animations are played at. | 
| Velocity Rotation Speed | Control the speed at which the mesh particles rotate. | 
| Cast Shadows | Control whether shadows are cast. | 
| Rotation Mode | Control the rotation of particles as they are emitted. 
 | 
| Name | Description | Typical Input | 
|---|---|---|
| Object Nodes | ERROR: Variable not found: {input-node-particles-rendering-object-node-description} | ERROR: Variable not found: {input-node-particles-rendering-object-node-typical-input} | 
| Rendered Emitters | Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. | Primitive Emitter | 
| Transform Modifiers | Apply the transforms of another node to this node. | Null | 
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null | 
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |