Line Renderer
Method #
This node renders lines between pairs of particles that neighbour each other in emission order. This is typically used in conjunction with emitters that spawn particles in an ordered fashion so that lines are coherent; otherwise the lines that are created may appear random.
Parameters
These properties control the core behaviours of the node.
Parameter Details
Texture Select a texture to be rendered at each particles position.
Line Thickness Edit the thickness of the line rendered. Only functions if Use Thick Lines is turned on.
Particle Alpha Change the alpha value for the particles.
Depth Of Field Amount How much depth of field effects the particles.
Luminance Randomness Control how much randomness is in the luminance of the rendered particles.
Screen Size Limits The minimum and maximum size of the rendered particle in normalised screen coordiates.
Sort Key Value Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene.
Depth Bias Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene.
Lit Control whether the particles are lit.
Cast Shadows Control whether shadows are cast.
Sort Particles Toggle whether the particles are sorted by depth from camera from back to front before rendering, enabling transparent particles to be rendered correctly.
Blend Mode Edit the blend mode used for the particles. See Blend Modes for details.
Use Thick Lines Toggle whether the lines have 3D thickness, or not.
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Texture | Select a texture to be rendered at each particles position. |
Line Thickness | Edit the thickness of the line rendered. Only functions if Use Thick Lines is turned on. |
Particle Alpha | Change the alpha value for the particles. |
Depth Of Field Amount | How much depth of field effects the particles. |
Luminance Randomness | Control how much randomness is in the luminance of the rendered particles. |
Screen Size Limits | The minimum and maximum size of the rendered particle in normalised screen coordiates. |
Sort Key Value | Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene. |
Depth Bias | Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene. |
Lit | Control whether the particles are lit. |
Cast Shadows | Control whether shadows are cast. |
Sort Particles | Toggle whether the particles are sorted by depth from camera from back to front before rendering, enabling transparent particles to be rendered correctly. |
Blend Mode | Edit the blend mode used for the particles. See Blend Modes for details. |
Use Thick Lines | Toggle whether the lines have 3D thickness, or not. |
Name | Description | Typical Input |
---|---|---|
Rendered Emitters | Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. | Primitive Emitter |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |