Method #
Particle Affector nodes modify particle motion. Affectors can be connected to a Particle Root node or a Particle Mesh Deformer, which makes them effect every particle in the system. Alternatively they can be connected to an Emitter Node, whereby they only affect particles spawned from that emitter. The exception to this is the Cloth Affector, Which can only be connected to the Particle Mesh Deformer.
Cloth Affector
Simulate Cloth with a Particle Mesh Deformer.
Collision Affector
Allows Particles to collide with Meshes.
Curl Noise Fluid Affector
Applies curl noise velocities to Particles.
Depth Image Collision Affector
Allows particles to collide with depth camera data.
Explode Affector
Applies an explosive force to particles at birth.
Allows particles to be affector by froces from a field.
Flocking Affector
Simulates flocking behaviour with particles.
Fluid FLIP Affector
Simulates fluid dynamics on Particles with FLIP simulations.
Force Affector
Applies a force to particles.
Image Affector
Attract or repel particles from an image.
Kill Box Affector
Remove particles from inside or outside a zone.
Mesh Attractor
Attract or repel particles from a mesh.
Object Distance Field Affector
Apply forces to particles from mesh surfaces.
Uses points sources to disturb the particles.
Primitive Affector
Apply forces to particles from primitive shapes.
Primitive Collision Affector
Allows particle collisions with simple 3D primitives.
Procedural Affector
Allows particles to interact with procedurals.
Allows particle collisions with active rigid bodies.
Apply changes to the scale of particles.
Apply a shockwave through particles.
SPH Affector
Simulates fluid dynamics on Particles with an SPH simulation.
Attracts particles towards a spline.
Spring Affector
Applies a spring simulation on particles.
Turbulence Affector
Applies turbulence to particles.
Velocity Affector
Applies a constant velocity to particles.
Vortex Affector
Applies a rotational velocity to particles.