Method #
This node warps a cube map - supplied as six individual images/videos, one per face - into an equirectangular image in 2D space on top of the rendered scene, with no respect paid to the 3D camera, viewport or objects within it. This is useful for taking separate perspective renders of a 3D scene and compositing them into an equirectangular output feed.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain. Notably, Post FX cannot be connected, they should be connected to the incoming video node.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
These properties control the core behaviours of the node.
Parameter Details
Mode Sets the mode to either 360 or fisheye.
Cube Face Resolution Sets the resolution of the cube map used to composite the equirectangular image.
Invert X Inverts image on the X axis.
Invert Y Inverts image on the Y axis.
Fish Eye Angle Sets the angle of the fisheye and defaults at 180.
Colour Sets the colour of the image.
Blend Mode Toggles the mode of the alpha channel between - Solid, Blend, Additive, Subtractive, Multiply, Max, Min, Screen, Light and Pre Mul Blend.
Alpha Strength of the alpha channel 1 - 0.
Alpha Sort Bias Sets the value of the alpha sorting.
Set as background Toggles on and off showing the image in the viewport.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Mode | Sets the mode to either 360 or fisheye. |
Cube Face Resolution | Sets the resolution of the cube map used to composite the equirectangular image. |
Invert X | Inverts image on the X axis. |
Invert Y | Inverts image on the Y axis. |
Fish Eye Angle | Sets the angle of the fisheye and defaults at 180. |
Colour | Sets the colour of the image. |
Blend Mode | Toggles the mode of the alpha channel between - Solid, Blend, Additive, Subtractive, Multiply, Max, Min, Screen, Light and Pre Mul Blend. |
Alpha | Strength of the alpha channel 1 - 0. |
Alpha Sort Bias | Sets the value of the alpha sorting. |
Set as background | Toggles on and off showing the image in the viewport. |
Name | Description | Typical Input |
---|---|---|
Cube Negative X Image | The image/video used for the negative X axis of the cube map. | Video Loader |
Cube Positive X Image | The image/video used for the positive X axis of the cube map. | Video Loader |
Cube Negative Y Image | The image/video used for the negative Y axis of the cube map. | Video Loader |
Cube Positive Y Image | The image/video used for the positive Y axis of the cube map. | Video Loader |
Cube Negative Z Image | The image/video used for the negative Z axis of the cube map. | Video Loader |
Cube Positive Z Image | The image/video used for the positive Z axis of the cube map. | Video Loader |