Multi Material
Method #
This node generates a material based on a blending of two input materials. The output material can be applied to any node which accepts a material input, such as 3D Objects, Particle Trails, Procedural Meshing.
Parameters
These properties control the core behaviours of the node.
Parameter Details
Select Image Image used to control how the materials are combined.
Select Threshold The threshold used to decide at what area one material is replaced by another.
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Select Image | Image used to control how the materials are combined. |
Select Threshold | The threshold used to decide at what area one material is replaced by another. |
Name | Description | Typical Input |
---|---|---|
Materials | Materials to be combined. | Material |
Select Texture | select a texture to be used to blend the materials together. | Image Plane |