Multi Material
Method #
This node generates a material based on a blending of two input materials. The output material can be applied to any node which accepts a material input, such as 3D Objects, Particle Trails, Procedural Meshing.
Parameters
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Select Image | Image used to control how the materials are combined. |
Select Threshold | The threshold used to decide at what area one material is replaced by another. |
Inputs
Name | Description | Typical Input |
---|---|---|
Materials | Materials to be combined. | Material |
Select Texture | select a texture to be used to blend the materials together. | Image Plane |