Materials
Method #
Material nodes control how light interacts with the surfaces of objects.
These nodes will accept a material input as a material.
- 3D Object
- Shape 3D
- Text
- Multi Material (Used to create new materials from other materials)
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Add a basic transparent material using a alpha blending.
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Add a diffuse rough material.
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Add an emissive material.
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Add a transparent glass material, requires ray tracing.
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Add a PBR material.
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Add a metallic material.
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Blend two materials together.
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Add semi-transparent material, requires raytracing.
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Captures shadows and generates a diffuse alpha blended material.
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Add an imported SBSAR material from Substance.