Select Input Node
Method #
This nodes allows you to switch the kind of input that goes into a node based on the number of nodes connected to it. Currently, only 3D Meshes, Images and Materials can be connected to this node, and switched between.
This node will filter what can be connected to it based on what the output is connected to. If a node cannot be connected, it’s either because the Select Input Node is connected to a input requiring a different data type, or because the node being connected is of an unsupported type.
Parameters
These properties control the core behaviours of the node.
Parameter Details
Input Node Index Select the node you wish to pass through based on its position in the Nodegraph.
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Input Node Index | Select the node you wish to pass through based on its position in the Nodegraph. |
Name | Description | Typical Input |
---|---|---|
Select Input Node | This node will accept any Material, Image, or Mesh connected, but will filter once an output connection is established. | Material |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |