Jump to Time
Method #
When activated (by the playhead crossing into the node on the timeline and Active being set to 1.0), this node jumps either the layer or global playhead to a particular timecode.
This node is often used for:
- Progressing the playhead out of a Loop Time area on the basis of an event
- Progressing to a different area of a layers timeline when a section has completed
To understand how jumping to time works in Notch, you need to understand the different playheads in Notch:
Playhead | Description |
---|---|
Incoming Global Playhead | This is the time that the mediaserver or host application is passing to Notch. Generally this will be simply advancing forward every frame (however media servers can jump to specific times as well). |
Global Playhead | This is the master time in the project. It is advanced by the Incoming Global Playhead and can be jumped to a time by setting the Mode property to Global. |
Layer Playheads | Each layer has it’s own playhead. They are advanced by the Global Playhead but can be jumped to a time independently by setting the Mode property to Local to layer |
The Layer mode is used when you are running your project layers in compositing mode (i.e. Have not set Layers as Separate Effects in Project->Settings).
Parameters
These properties control the core behaviours of the node.
Parameter Details
Destination Time The time to jump to in MM:SS:FF
Active Choose whether the jump should be active
Mode Choose which play head should jump; the layers or the global (see above)
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Destination Time | The time to jump to in MM:SS:FF |
Active | Choose whether the jump should be active |
Mode | Choose which play head should jump; the layers or the global (see above) |
There are no inputs for this node.