Project Image
Method #
Add an image which is projected onto the scene. Useful for making quick projector like effects.
Use the blend function to blend the image into the shadows and reflections in the scene.
An image must be connected to the node to function.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Image Select an image to be projected into the scene. Adding a video node input will override this image.
Colour Add a colour filter over the image.
Blend Function How the projected image blends with obstructing geometry. for more, see Blend Modes.
Flip Image Toggle whether the projected image is flipped vertically.
Alpha Alpha of the projected image.
UV Offset X Move the mesh UV along the x axis.
UV Offset Y Move the mesh UV along the y axis.
UV Scale X Scale the mesh UV along the x axis.
UV Scale Y Scale the mesh UV along the y axis.
Wrap Mode U/V Change how the image wraps around the x/y axis for areas outside the projection plane.
- Clamp - the edges of the image are extended to fill the space outside the projection plane.
- Wrap - the image is repeated until if fills the space outside the projection plane.
UV Crop Enabled The image is clipped and the space left outside the projection plane is blank.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Image | Select an image to be projected into the scene. Adding a video node input will override this image. |
Colour | Add a colour filter over the image. |
Blend Function | How the projected image blends with obstructing geometry. for more, see Blend Modes. |
Flip Image | Toggle whether the projected image is flipped vertically. |
Alpha | Alpha of the projected image. |
UV Offset X | Move the mesh UV along the x axis. |
UV Offset Y | Move the mesh UV along the y axis. |
UV Scale X | Scale the mesh UV along the x axis. |
UV Scale Y | Scale the mesh UV along the y axis. |
Wrap Mode U/V | Change how the image wraps around the x/y axis for areas outside the projection plane.
|
UV Crop Enabled | The image is clipped and the space left outside the projection plane is blank. |
Name | Description | Typical Input |
---|---|---|
Video Node | Video to be projected. | Video Loader |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |