Notch Notch Manual 0.9.23
 Light | Dark
Point Lights From Vertices

Point Lights From Vertices

Emit light from the vertices of a mesh.

image

image

Method #

Add Lights into the scene at the vertices of a mesh or other point source added. Useful for adding lights to a particle system.

This node has a maximum point input of 128, so any more particles and the lights will Begin to flash as the pick different vertices on each re-render.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
ColourThe colour of the light.
BrightnessHow bright the light is.
Scattering IntensityHow much the light is scattered by the light, creating a simple fog around it.
Falloff ModeChange how the light falloff is calculated.
  • Inner / Outer Radius (Legacy) : light falloff is calculated between the inner and outer radii.
  • Inv-Squared Distance (Physical) : the light falloff is calculated based on a physically accurate system.
Inner Attenuation DistanceInner distance within which the light remains at full strength
Attenuation DistanceMaximum distance the light reaches.
Falloff PowerChange how strong the falloff for the light is between the Inner Attenuation Distance and the Attenuation Distance.
IES ProfileThis feature is deprecated.
Show Light ConeShow a cone in the scene to represent the lights current position and rotation.

Inputs

NameDescriptionTypical Input
Source NodeNode from which to create lights from.Particle Root
Projection ImageAdd in an image to be projected by the light. Only functions with deferred rendering enabled. Useful for adding gobos to lights, or making a simple projector light.Video Loader
Affected NodesChoose which nodes are affected by the light node. by default, all are affected.3D Object
Texture Projection NodeControls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light.Null
Multi-Source ControllerThis feature is deprecated.
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null