Method #
Lighting nodes are nodes that control lighting in a scene. Most emit light from different shapes or objects, but some control how light is emitted or scattered in the scene.
Lighting nodes are generally hooked into the Root node, although they can be applied to any node - they will still appear in the scene as long as there is a path to a Root node, and will just inherit the transforms of the nodes above.
![Ambient Light](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/ambient-light/img/ambientlight-node-example_v1.jpg)
Add a light that applies to all surfaces equally.
![Area Light](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/area-light/img/arealight-node-example_v1.jpg)
Add a light that emits from a rectangle.
![Area Lights From Polygons](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/area-lights-from-polygons/img/area-lights-from-polygons-example.jpg)
Emit light from mesh rectangular Polygons.
![Bake Lighting To Object](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/bake-lighting-to-object/img/andohousebaked-front.jpg)
Bake lighting on a mesh to preserver render quality and improve performance.
![Directional Light](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/directional-light/img/directionallight-node-example_v2.jpg)
Emit light from an infinite direction.
![Environment Image](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/environment-image/img/environmentimage-img.jpg)
Generate an environment image for a Skylight.
![Environment Map](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/environment-map/img/environmentmap-node-example_v1.jpg)
Add an environment map for lighting.
![Fog Scattering](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/fog-scattering/img/nodes-lighting-fog-scattering-img.jpg)
Add fog to limit view distance.
![Light](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/light/img/light-node-example-01.jpg)
Add a point or spot Light.
![Planar Environment Map](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/planar-environment-map/img/planarenvironmentmap-node-example_v1.jpg)
Add planar environment map for lighting.
![Planar Reflection](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/planar-reflection/img/planarreflection-node-example.jpg)
Add a planar reflection to reflect objects in a scene.
![Point Cache](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/point-cache/img/pointcache-example-1_v1.jpg)
Generate a set of points to improve lighting quality with some nodes.
![Point Lights From Vertices](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/point-lights-from-vertices/img/point-lights-from-vertices-example.jpg)
Emit light from the vertices of a mesh.
![Probe Grid](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/probe-grid/img/node-lighting-probe-grid-vis-img.jpg)
Generates a grid of light probes for probe lighting.
![Probe Lighting](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/probe-lighting/img/probelighting-example.jpg)
Use connected probes for lighting.
![Project Image](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/project-image/img/projectionimage-node-example.jpg)
Projection an image onto surfaces.
![Screen Space Ambient Occlusion](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/screen-space-ambient-occlusion/img/ssao-node-example.jpg)
Generate ambient occlusions to improve lighting details.
![Screen Space Reflections](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/screen-space-reflections/img/ssr-node-example.jpg)
Generate screen space reflections for reflective surfaces.
![Shadow Volume](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/shadow-volume/img/shadowvolume-example.jpg)
Darkens a region of the scene.
![Sky Light](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/sky-light/img/skylight-node-example.jpg)
Add a dome of light to provide lighting from every angle. Best used with an enviroment image.
![Volumetric Lighting](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/volumetric-lighting/img/volumetriclighting-node-example.jpg)
Add volumetrics to lights.
![Voxel Cone Lighting](https://manual.notch.one/0.9.23/en/docs/nodes/lighting/voxel-cone-lighting/img/voxel-cone-lighting-example.jpg)
Approximate global illumination using voxels.