Method #
Lighting nodes are nodes that control lighting in a scene. Most emit light from different shapes or objects, but some control how light is emitted or scattered in the scene.
Lighting nodes are generally hooked into the Root node, although they can be applied to any node - they will still appear in the scene as long as there is a path to a Root node, and will just inherit the transforms of the nodes above.
Ambient Light
Add a light that applies to all surfaces equally.
Area Light
Add a light that emits from a rectangle.
Area Lights From Polygons
Emit light from mesh rectangular Polygons.
Bake Lighting To Object
Bake lighting on a mesh to preserver render quality and improve performance.
Directional Light
Emit light from an infinite direction.
Environment Image
Generate an environment image for a Skylight.
Environment Map
Add an environment map for lighting.
Fog Scattering
Add fog to limit view distance.
Light
Add a point or spot Light.
Planar Environment Map
Add planar environment map for lighting.
Planar Reflection
Add a planar reflection to reflect objects in a scene.
Point Cache
Generate a set of points to improve lighting quality with some nodes.
Point Lights From Vertices
Emit light from the vertices of a mesh.
Probe Grid
Generates a grid of light probes for probe lighting.
Probe Lighting
Use connected probes for lighting.
Project Image
Projection an image onto surfaces.
Screen Space Ambient Occlusion
Generate ambient occlusions to improve lighting details.
Screen Space Reflections
Generate screen space reflections for reflective surfaces.
Shadow Volume
Darkens a region of the scene.
Sky Light
Add a dome of light to provide lighting from every angle. Best used with an enviroment image.
Volumetric Lighting
Add volumetrics to lights.
Voxel Cone Lighting
Approximate global illumination using voxels.