Notch Notch Manual 0.9.23
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Windows Touch Array

Windows Touch Array

Generate an Array from Windows touch data.

Method #

This node takes the transform data from a Windows touch enabled display, and converts it into an Array of points.

See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.

The output transform array may be used directly with a Clone To Transform Array, or to clone other nodes within a Field System or Particle System.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
AxisSelect which axis the touch array should appear along
Flip X AxisFlip the X axis of the incoming Windows Touch data.
Flip Y AxisFlip the Y axis of the incoming Windows Touch data.
Apply Node Transforms To Array Elements OnlyWhen Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.

These properties control how an element is eased into an array.

ParameterDetails
Ease Points OnEnable Point Easing in, so new points don’t immediately appear.
Ease Points On Mode

Edit the easing curve for how the new points will appear.

  • Linear,
  • Pow2,
  • Pow4,
Ease Points On DurationHow long the points should take to fully appear.
Ease Points OffEnable Point Easing out, so removed points don’t immediately disappear.
Ease Points Off Mode

Edit the easing curve for how the removed points will disappear.

  • Linear,
  • Pow2,
  • Pow4,
Ease Points Off DurationHow long the points should take to fully disappear.
Easing Points Affects Point ScalesAllow the points to scale in size while easing.
Easing Points Affects Point OpacitiesAllow the points to fade the opacity of objects while easing.

Set the bounding dimensions of the incoming data, and the area within which points will be generated.

Inputs

NameDescriptionTypical Input
2D Bounds SourceSets the 2D area the point will appear within.Region Camera
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null