Array Average
Method #
This node takes the points from an array and combines them based on the mode selected, to form a single output transform. Useful for extracting a particular transform in an array and using to control other elements in the scene.
Parameters
Toggle which transform channels should be inherited. By default, all are on.
These properties control the core behaviours of the node.
Parameter Details
Mode Change what the array node does with the list of array nodes.
- Average : Averages all of the active points from the input transform system.
- Closest To Reference Points : Uses the point closest to a reference point specified in the reference point input.
- Largest : Uses the point with the greatest scale or the newest points if two points or more are the same size.
- Newest : Returns the most recently added point.
Inputs
Toggle which transform channels should be inherited. By default, all are on.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Mode | Change what the array node does with the list of array nodes.
|
Name | Description | Typical Input |
---|---|---|
Point Array | Array of points used to perform operations based on. | Transform Array |
Reference Point | Used with Closest To Point mode, the point which is checked against. | Null |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |