Decal
Method #
This node projects a texture onto surfaces within its projection area. Useful for adding extra detail onto larger surfaces without editing the underlying texture, like graffiti onto a wall.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Mapping type Sets the mapping type for the decal
Original UV's Uses the shapes UVs
- Planar : Sets a planar UV map.
- Cubic : Sets a cube UV map.
- Spherical : Sets a spherical UV map.
- Normal Face-Map : Sets a planar UV map.
- Perspective : Sets a perspective UV map.
- Equirectangular : Sets an equirectangular UV map.
Colour Adds colour to the texture
Blend Amount Sets the blend of the texture
Normal Falloff Sets the falloff of the texture
Texture Filter Mode Toggles between Point, Bilinear and Anisotropic
Texture Wrap Mode U Toggles between Repeat, clamped and Border with black
Texture Wrap Mode V Toggles between Repeat, clamped and Border with black
These properties transform the decal image through its projection plane.
Parameter Details
UV Scale X Scale the UV texture along the X axis.
UV Scale Y Scale the UV texture along the Y axis.
UV Offset X Offset the UV texture along the X axis.
UV Offset Y Offset the UV texture along the Y axis.
These propertiex control where the decal node is applied based on a falloff function.
Parameter Details
Falloff Enabled toggles off and on
Falloff Shape Sets the shape of the falloff.
Falloff Range Sets the range of the falloff
Falloff Inner Range Sets the inner range of the falloff
Falloff Curve Power Sets the power of the falloff
Invert Falloff toggles off and on inverting the falloff
Falloff Curve Sets the fall of curve
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Mapping type | Sets the mapping type for the decal |
Original UV's | Uses the shapes UVs
|
Colour | Adds colour to the texture |
Blend Amount | Sets the blend of the texture |
Normal Falloff | Sets the falloff of the texture |
Texture Filter Mode | Toggles between Point, Bilinear and Anisotropic |
Texture Wrap Mode U | Toggles between Repeat, clamped and Border with black |
Texture Wrap Mode V | Toggles between Repeat, clamped and Border with black |
These properties transform the decal image through its projection plane.
Parameter | Details |
---|---|
UV Scale X | Scale the UV texture along the X axis. |
UV Scale Y | Scale the UV texture along the Y axis. |
UV Offset X | Offset the UV texture along the X axis. |
UV Offset Y | Offset the UV texture along the Y axis. |
These propertiex control where the decal node is applied based on a falloff function.
Parameter | Details |
---|---|
Falloff Enabled | toggles off and on |
Falloff Shape | Sets the shape of the falloff. |
Falloff Range | Sets the range of the falloff |
Falloff Inner Range | Sets the inner range of the falloff |
Falloff Curve Power | Sets the power of the falloff |
Invert Falloff | toggles off and on inverting the falloff |
Falloff Curve | Sets the fall of curve |
Name | Description | Typical Input |
---|---|---|
Affected Objects | Select which objects should be affected by the decal. | 3D Object |
Image | Image to apply to the object. | Video Loader |
Mapping | Add a mapping node to control how the mapping affects the shape. | Mapping |
Falloff Node | Use an input node to control the falloff of the Decal | Null |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |