Decal
Method #
This node projects a texture onto surfaces within its projection area. Useful for adding extra detail onto larger surfaces without editing the underlying texture, like graffiti onto a wall.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Mapping type | Sets the mapping type for the decal |
Original UV's | Uses the shapes UVs
|
Colour | Adds colour to the texture |
Blend Amount | Sets the blend of the texture |
Normal Falloff | Sets the falloff of the texture |
Texture Filter Mode | Toggles between Point, Bilinear and Anisotropic |
Texture Wrap Mode U | Toggles between Repeat, clamped and Border with black |
Texture Wrap Mode V | Toggles between Repeat, clamped and Border with black |
These properties transform the decal image through its projection plane.
Parameter | Details |
---|---|
UV Scale X | Scale the UV texture along the X axis. |
UV Scale Y | Scale the UV texture along the Y axis. |
UV Offset X | Offset the UV texture along the X axis. |
UV Offset Y | Offset the UV texture along the Y axis. |
These propertiex control where the decal node is applied based on a falloff function.
Parameter | Details |
---|---|
Falloff Enabled | toggles off and on |
Falloff Shape | Sets the shape of the falloff. |
Falloff Range | Sets the range of the falloff |
Falloff Inner Range | Sets the inner range of the falloff |
Falloff Curve Power | Sets the power of the falloff |
Invert Falloff | toggles off and on inverting the falloff |
Falloff Curve | Sets the fall of curve |
Inputs
Name | Description | Typical Input |
---|---|---|
Affected Objects | Select which objects should be affected by the decal. | 3D Object |
Image | Image to apply to the object. | Video Loader |
Mapping | Add a mapping node to control how the mapping affects the shape. | Mapping |
Falloff Node | Use an input node to control the falloff of the Decal | Null |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |