Decal
Project a texture onto surfaces.



This node projects a texture onto surfaces within its projection area. Useful for adding extra detail onto larger surfaces without editing the underlying texture, like graffiti onto a wall.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details | 
|---|---|
| Position X | Move along the local x-axis. | 
| Position Y | Move along the local y-axis. | 
| Position Z | Move along the local z-axis. | 
| Rotation Heading | Rotate around the local y-axis. | 
| Rotation Pitch | Rotate around the local x-axis. | 
| Rotation Bank | Rotate around the local z-axis. | 
| Scale X | Scale along the local x-axis. | 
| Scale Y | Scale along the local y-axis. | 
| Scale Z | Scale along the local z-axis. | 
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
| Parameter | Details | 
|---|---|
| Position X | Toggle inheritance of the X Position from the parent. | 
| Position Y | Toggle inheritance of the Y Position from the parent. | 
| Position Z | Toggle inheritance of the Z Position from the parent. | 
| Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. | 
| Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. | 
| Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. | 
| Scale X | Toggle inheritance of the X Scale from the parent. | 
| Scale Y | Toggle inheritance of the Y Scale from the parent. | 
| Scale Z | Toggle inheritance of the Z Scale from the parent. | 
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. | 
| Inherit Time | Toggle inheritance of time from the parent. | 
These properties control the core behaviours of the node.
| Parameter | Details | 
|---|---|
| Mapping type | Sets the mapping type for the decal | 
| Original UV's | Uses the shapes UVs
                        
                        
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| Colour | Adds colour to the texture | 
| Blend Amount | Sets the blend of the texture | 
| Normal Falloff | Sets the falloff of the texture | 
| Texture Filter Mode | Toggles between Point, Bilinear and Anisotropic | 
| Texture Wrap Mode U | Toggles between Repeat, clamped and Border with black | 
| Texture Wrap Mode V | Toggles between Repeat, clamped and Border with black | 
These properties transform the decal image through its projection plane.
| Parameter | Details | 
|---|---|
| UV Scale X | Scale the UV texture along the X axis. | 
| UV Scale Y | Scale the UV texture along the Y axis. | 
| UV Offset X | Offset the UV texture along the X axis. | 
| UV Offset Y | Offset the UV texture along the Y axis. | 
These propertiex control where the decal node is applied based on a falloff function.
| Parameter | Details | 
|---|---|
| Falloff Enabled | toggles off and on | 
| Falloff Shape | Sets the shape of the falloff. | 
| Falloff Range | Sets the range of the falloff | 
| Falloff Inner Range | Sets the inner range of the falloff | 
| Falloff Curve Power | Sets the power of the falloff | 
| Invert Falloff | toggles off and on inverting the falloff | 
| Falloff Curve | Sets the fall of curve | 
| Name | Description | Typical Input | 
|---|---|---|
| Affected Objects | Select which objects should be affected by the decal. | 3D Object | 
| Image | Image to apply to the object. | Video Loader | 
| Mapping | Add a mapping node to control how the mapping affects the shape. | Mapping | 
| Falloff Node | Use an input node to control the falloff of the Decal | Null | 
| Transform Modifiers | Apply the transforms of another node to this node. | Null | 
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null | 
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |