Method #
Geometry nodes all generate or are modified by geometry.
Geometry is generally hooked into the Root node, although they can be applied to any node - they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values of parent nodes.
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Add an imported 3D mesh to the scene.
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A bounding box generated from another nodes bounds.
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A bone for skeletal deformations.
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A bounding zone for controlling other systems.
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Merge multiple sources of geometry into one.
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Generates a mesh around another mesh.
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Project a texture onto surfaces.
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This node generates a mesh from depth camera data.
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A transform which can be easily exposed for control by a media server.
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Extrude a mesh along a spline.
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Generate a mesh from face tracking data.
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Merges sources of geometry together, and freezes updates to save on processing.
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Export geometry to an external file format.
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This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.
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This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.
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Render an image or video on a plane in 3D space.
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Add an imported 3D scene to the project.
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Control skeletal rigs from a Kinect 1.
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Control skeletal rigs from a Kinect 2.
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Control skeletal rigs from a Kinect 4 Azure.
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Render lines along the edges of geometry.
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Draws lines between input nodes.
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Use recorded Mocap Data
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Creates a spline that follows a node.
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A generic transform node.
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Control skeletal rigs from a camera feed with NVIDIA AR.
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Control skeletal rigs from an OptiTrack system.
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Control skeletal rigs from a Perception Nueron system.
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Generate a 3D primitive mesh.
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Add a skybox to the scene.
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Add a spline to the scene.
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Add text as geometry to the scene.
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Smooth the movement of an input node.
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Control skeletal rigs from an Xsens mocap system.