Method #
Geometry nodes all generate or are modified by geometry.
Geometry is generally hooked into the Root node, although they can be applied to any node - they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values of parent nodes.
Add an imported 3D mesh to the scene.
A bounding box generated from another nodes bounds.
A bone for skeletal deformations.
A bounding zone for controlling other systems.
Merge multiple sources of geometry into one.
Generates a mesh around another mesh.
Project a texture onto surfaces.
This node generates a mesh from depth camera data.
A transform which can be easily exposed for control by a media server.
Extrude a mesh along a spline.
Generate a mesh from face tracking data.
Merges sources of geometry together, and freezes updates to save on processing.
Export geometry to an external file format.
This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.
This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.
Render an image or video on a plane in 3D space.
Add an imported 3D scene to the project.
Control skeletal rigs from a Kinect 1.
Control skeletal rigs from a Kinect 2.
Control skeletal rigs from a Kinect 4 Azure.
Render lines along the edges of geometry.
Draws lines between input nodes.
Use recorded Mocap Data
Creates a spline that follows a node.
A generic transform node.
Control skeletal rigs from a camera feed with NVIDIA AR.
Control skeletal rigs from an OptiTrack system.
Control skeletal rigs from a Perception Nueron system.
Generate a 3D primitive mesh.
Add a skybox to the scene.
Add a spline to the scene.
Add text as geometry to the scene.
Smooth the movement of an input node.
Control skeletal rigs from an Xsens mocap system.