Method #
Geometry nodes all generate or are modified by geometry.
Geometry is generally hooked into the Root node, although they can be applied to any node - they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values of parent nodes.
 3D Object
3D Object
        Add an imported 3D mesh to the scene.
 Auto Bounding Box
Auto Bounding Box
        A bounding box generated from another nodes bounds.
 Bone
Bone
        A bone for skeletal deformations.
 Bounding Box
Bounding Box
        A bounding zone for controlling other systems.
 Combine Geometry
Combine Geometry
        Merge multiple sources of geometry into one.
 Convex Hull
Convex Hull
        Generates a mesh around another mesh.
 Decal
Decal
        Project a texture onto surfaces.
 Depth Camera / Kinect Mesh
Depth Camera / Kinect Mesh
        This node generates a mesh from depth camera data.
 Exposable Null
Exposable Null
        A transform which can be easily exposed for control by a media server.
 Extruded Spline
Extruded Spline
        Extrude a mesh along a spline.
 Face Tracking Geometry
Face Tracking Geometry
        Generate a mesh from face tracking data.
 Freeze Geometry
Freeze Geometry
        Merges sources of geometry together, and freezes updates to save on processing.
 Geometry Exporter
Geometry Exporter
        Export geometry to an external file format.
 Geometry Network Receiver
Geometry Network Receiver
        This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.
 Geometry Network Sender
Geometry Network Sender
        This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.
 Image Plane
Image Plane
        Render an image or video on a plane in 3D space.
 Imported 3D Scene
Imported 3D Scene
        Add an imported 3D scene to the project.
 Kinect1 Skeleton
Kinect1 Skeleton
        Control skeletal rigs from a Kinect 1.
 Kinect2 Skeleton
Kinect2 Skeleton
        Control skeletal rigs from a Kinect 2.
 Kinect4 Skeleton
Kinect4 Skeleton
        Control skeletal rigs from a Kinect 4 Azure.
 Line Renderer
Line Renderer
        Render lines along the edges of geometry.
 Lines
Lines
        Draws lines between input nodes.
 Mocap Stream
Mocap Stream
        Use recorded Mocap Data
 Node Trail
Node Trail
        Creates a spline that follows a node.
 Null
Null
        A generic transform node.
 NVIDIA AR Body Tracker Skeleton
NVIDIA AR Body Tracker Skeleton
        Control skeletal rigs from a camera feed with NVIDIA AR.
 OptiTrack Mocap Skeleton
OptiTrack Mocap Skeleton
        Control skeletal rigs from an OptiTrack system.
 Perception Neuron Mocap Skeleton
Perception Neuron Mocap Skeleton
        Control skeletal rigs from a Perception Nueron system.
 Shape 3D
Shape 3D
        Generate a 3D primitive mesh.
 Skybox
Skybox
        Add a skybox to the scene.
 Spline
Spline
        Add a spline to the scene.
 Text
Text
        Add text as geometry to the scene.
 Tweening Null
Tweening Null
        Smooth the movement of an input node.
 XSens Mocap Skeleton
XSens Mocap Skeleton
        Control skeletal rigs from an Xsens mocap system.

