Tiles
Method #
This node Generates a grid of tiles that can be coloured randomly, or in a checkered pattern.
This node can be connected to any node which accepts an image input.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Active Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Preview In Viewport Preview the effect blended with alpha in the viewport.
Preview RGB In Viewport Preview the colour values in the viewport.
Preview Alpha In Viewport Preview the alpha values in the viewport.
Width The resolution of the effect along its width.
Height The resolution of the effect along its height.
Update Time Mode Change how the effect is generated with respect to the scene’s timecode.
- Locked To Timecode : The effect is locked to the time code.
- Running / Loopable : The effect is generated separated to the timecode.
Static Image (Process Only Once) Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.
Use Num Tiles Toggle whether the tiles are generated based on size, or based on numbers that fit into the viewport.
Tile Size X Width of the tiles generated. Only functions with Use Num Tiles toggled off.
Tile Size Y Height of the tiles generated. Only functions with Use Num Tiles toggled off.
Num Tile X Number of tiles generated along the x axis. Only functions with Use Num Tiles toggled on.
Num Tile Y Number of tiles generated along the Y axis. Only functions with Use Num Tiles toggled on.
Gap Width Width of the gap between the tiles.
Tile Shading Mode Change how the tiles are coloured.
- Random : The colours for each tile are chosen randomly.
- Chessboard : the tiles are coloured in a checkered pattern.
Animation Speed How quickly the generator is animated through an input colour ramps palette.
These properties control how the generators are coloured and blended with other images.
Parameter Details
Colour Change the colour of the generated image.
Blend Amount The amount the generator is blended with the output.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.
- Solid : The generator is solid, with a filled alpha channel.
- Blend : The generator RGBA values have matching alpha channels.
- Pre-Mul Blend : The RGB values are solid white, and the generator colours are stored in the alpha channel alpha. Usually gives the best results for colour blending.
Second Colour Set a second colour for the generator to blend into.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Preview In Viewport | Preview the effect blended with alpha in the viewport. |
Preview RGB In Viewport | Preview the colour values in the viewport. |
Preview Alpha In Viewport | Preview the alpha values in the viewport. |
Width | The resolution of the effect along its width. |
Height | The resolution of the effect along its height. |
Update Time Mode | Change how the effect is generated with respect to the scene’s timecode.
|
Static Image (Process Only Once) | Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled. |
Use Num Tiles | Toggle whether the tiles are generated based on size, or based on numbers that fit into the viewport. |
Tile Size X | Width of the tiles generated. Only functions with Use Num Tiles toggled off. |
Tile Size Y | Height of the tiles generated. Only functions with Use Num Tiles toggled off. |
Num Tile X | Number of tiles generated along the x axis. Only functions with Use Num Tiles toggled on. |
Num Tile Y | Number of tiles generated along the Y axis. Only functions with Use Num Tiles toggled on. |
Gap Width | Width of the gap between the tiles. |
Tile Shading Mode | Change how the tiles are coloured.
|
Animation Speed | How quickly the generator is animated through an input colour ramps palette. |
These properties control how the generators are coloured and blended with other images.
Parameter | Details |
---|---|
Colour | Change the colour of the generated image. |
Blend Amount | The amount the generator is blended with the output. |
Blend Mode | Choose how the image blends with the scene. See Blend Modes for details.
|
Second Colour | Set a second colour for the generator to blend into. |
Name | Description | Typical Input |
---|---|---|
Colour Ramp | Specify a range of colours the generator can use through its gradient. | Colour Ramp |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |