Notch Notch Manual 0.9.23
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Tiles

Tiles

Generates a grid of tiles as an Image.

image

image

Method #

This node Generates a grid of tiles that can be coloured randomly, or in a checkered pattern.

This node can be connected to any node which accepts an image input.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
ActiveEnables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Preview In ViewportPreview the effect blended with alpha in the viewport.
Preview RGB In ViewportPreview the colour values in the viewport.
Preview Alpha In ViewportPreview the alpha values in the viewport.
WidthThe resolution of the effect along its width.
HeightThe resolution of the effect along its height.
Update Time ModeChange how the effect is generated with respect to the scene’s timecode.
  • Locked To Timecode : The effect is locked to the time code.
  • Running / Loopable : The effect is generated separated to the timecode.
Static Image (Process Only Once)Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.
Use Num TilesToggle whether the tiles are generated based on size, or based on numbers that fit into the viewport.
Tile Size XWidth of the tiles generated. Only functions with Use Num Tiles toggled off.
Tile Size YHeight of the tiles generated. Only functions with Use Num Tiles toggled off.
Num Tile XNumber of tiles generated along the x axis. Only functions with Use Num Tiles toggled on.
Num Tile YNumber of tiles generated along the Y axis. Only functions with Use Num Tiles toggled on.
Gap WidthWidth of the gap between the tiles.
Tile Shading ModeChange how the tiles are coloured.
  • Random : The colours for each tile are chosen randomly.
  • Chessboard : the tiles are coloured in a checkered pattern.
Animation SpeedHow quickly the generator is animated through an input colour ramps palette.

These properties control how the generators are coloured and blended with other images.

ParameterDetails
ColourChange the colour of the generated image.
Blend AmountThe amount the generator is blended with the output.
Blend ModeChoose how the image blends with the scene. See Blend Modes for details.
  • Solid : The generator is solid, with a filled alpha channel.
  • Blend : The generator RGBA values have matching alpha channels.
  • Pre-Mul Blend : The RGB values are solid white, and the generator colours are stored in the alpha channel alpha. Usually gives the best results for colour blending.
Second ColourSet a second colour for the generator to blend into.

Inputs

NameDescriptionTypical Input
Colour RampSpecify a range of colours the generator can use through its gradient.Colour Ramp
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null