FFT Texture
Method #
This node generates a texture based on the sound from either a selected or input audio source. The generated texture can then be modified using the same Attack/Decay tools as a sound modifier.
This node can be connected to any node which accepts an image input.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Active Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Preview In Viewport Preview the effect blended with alpha in the viewport.
Preview RGB In Viewport Preview the colour values in the viewport.
Preview Alpha In Viewport Preview the alpha values in the viewport.
Width The resolution of the effect along its width.
Height The resolution of the effect along its height.
Update Time Mode How the generator updates with relation to the timecode.
- Locked To Timecode : The generator animations are locked to the timecode and the same time will always yield the same result.
- Running / Loopable : The generator animations are disconnected from the timecode and will loop seamlessly at the end of the layer.
Static Image (Process Only Once) Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.
Sound Sound file used to drive the effect.
Channel Which audio channel is used.
Frequency Band Sets the Band EQ to one of the given presets.
Band EQ Selects and weights the frequency bands to be used from the sound file.
Time Offset Offset the time the clones are modified from the time the waveform is at.
Change Threshold Changes the threshold for what counts toward the effect.
Attack Controls the initial time between the current values to the peak.
Decay Controls the time between the peak to the sustain level.
Min Value Acts as a minimum threshold for extracting a range of values from the waveform.
Max Value Acts as a maximum threshold for extracting a range of values from the waveform.
Max Clamp A maximum value which values will be clamped if they go above.
Spikiness Accentuates peaks in the waveform so they are sharper.
Scale How much the output values are scaled.
Offset Offset all values output by the texture.
Smoothness How much smoothing is applied between differing values.
Falloff Range Range in which the sounds data will be tracked.
Waveform Visualises the waveform of of the sound.
These properties control how the generators are coloured and blended with other images.
Parameter Details
Colour Change the colour of the generated image.
Blend Amount The amount the generator is blended with the output.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.
- Solid : The generator is solid, with a filled alpha channel.
- Blend : The generator RGBA values have matching alpha channels.
- Pre-Mul Blend : The RGB values are solid white, and the generator colours are stored in the alpha channel alpha. Usually gives the best results for colour blending.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Preview In Viewport | Preview the effect blended with alpha in the viewport. |
Preview RGB In Viewport | Preview the colour values in the viewport. |
Preview Alpha In Viewport | Preview the alpha values in the viewport. |
Width | The resolution of the effect along its width. |
Height | The resolution of the effect along its height. |
Update Time Mode | How the generator updates with relation to the timecode.
|
Static Image (Process Only Once) | Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled. |
Sound | Sound file used to drive the effect. |
Channel | Which audio channel is used. |
Frequency Band | Sets the Band EQ to one of the given presets. |
Band EQ | Selects and weights the frequency bands to be used from the sound file. |
Time Offset | Offset the time the clones are modified from the time the waveform is at. |
Change Threshold | Changes the threshold for what counts toward the effect. |
Attack | Controls the initial time between the current values to the peak. |
Decay | Controls the time between the peak to the sustain level. |
Min Value | Acts as a minimum threshold for extracting a range of values from the waveform. |
Max Value | Acts as a maximum threshold for extracting a range of values from the waveform. |
Max Clamp | A maximum value which values will be clamped if they go above. |
Spikiness | Accentuates peaks in the waveform so they are sharper. |
Scale | How much the output values are scaled. |
Offset | Offset all values output by the texture. |
Smoothness | How much smoothing is applied between differing values. |
Falloff Range | Range in which the sounds data will be tracked. |
Waveform | Visualises the waveform of of the sound. |
These properties control how the generators are coloured and blended with other images.
Parameter | Details |
---|---|
Colour | Change the colour of the generated image. |
Blend Amount | The amount the generator is blended with the output. |
Blend Mode | Choose how the image blends with the scene. See Blend Modes for details.
|
Name | Description | Typical Input |
---|---|---|
Sound | Use an input sound to override the sound attribute. | Play Sound |
Colour Ramp | Specify a range of colours the generator can use through its gradient. | Colour Ramp |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |