Notch Notch Manual 0.9.23
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3D Object Emitter

3D Object Emitter

Emits ink into a field based on an input Mesh.

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Method #

This node emits colour/ink into a field based on an input 3D object. The object is first voxelised, and the resultant voxels are used to contribute ink to the field.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
ColourSelect a colour for the emitted field.
AmountHow strong the emitter is on the field.
ThresholdSet a threshold for how much of a mesh surface must overlap with a voxel for ink to be emitted.
Blend ModeHow the emitter blends into the field. See Blend Modes for details.
  • Solid : The emittedd ink replaces all the field.
  • Linear : The emittedd ink is blended with the field.
  • Additive : The emittedd ink is blended with the field.
  • Subtractive : The emittedd ink is subtracted with the field.
  • Max : The emittedd ink is uses the max value compared to the field.
  • Min : The emittedd ink is uses the min value compared to the field.
  • Light : The emittedd ink is blended with the field using the light blend mode.
  • Screen : The emittedd ink is blended with the field using the screen blend mode.
Object ColoursUse the colours of the input object in the field emission.
Object LightingUse the lighting on the object in the field emission.
WireframeThe field emitted is based on a wireframe of the model.
FilledFill the emitted object with ink. For good results, use a closed mesh.
Emit OnceWhen enabled, the object will only emit ink once into the field.
Voxel ResolutionResolution of the voxels used when generating the ink shape.

Inputs

NameDescriptionTypical Input
ObjectObject used to generate a field based off of.3D Object
Colour RampAdds a colour gradient to the field.Colour Ramp
Object BoundsLimit the region of the Mesh which will be emitted into the field system.Bounding Box
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null