Notch Notch Manual 0.9.23
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Primitive Affector

Primitive Affector

Use basic primitives to affect the field.

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Method #

This node uses basic geometric shapes to affect the field, by attracting or repelling the ink with respect to the selected primitive surface.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Primitive TypeChoose which primitive shape is used for the affector.
  • Sphere : Use a sphere to affect the field.
  • Box : Use a box to affect the field.
  • Cylinder : Use a cylinder to affect the field.
  • Plane : Use a plane to affect the field.
  • 2D Grid : The field is affected by the edges of a 2d wireframe grid.
  • 3D Grid : The field is affected by the edges of a 3d wireframe grid.
  • 2D Noise : Uses a 2D noise field to affect the field.
  • Wireframe Sphere : The field is affected by the edges of a 3d wireframe sphere.
Velocity ModeToggle whether the velocity attracts to the primitive or repels away from a primitive.
  • Repel : Push the field away from the primitive shape selected.
  • Attract : Pull the field towards the primitive shape selected.
Use ColoursAllows the colour of the primitive to be blended into the field.
RadiusThe outer radius for which the affector is active.
RandomnessThe randomness of the new velocities added to the simulation.
Velocity RandomnessAdds a randomness to the velocity of the field.
Velocity ScaleScale the generated affector velocities.
WeightHow much the affector affects the field system.
Colour WeightThe amount by which the colour of the primitive is blended into the field, if Use Colours is enabled.
StickinessControls how much the particle sticks to the surface of the shape once it reaches it.

Inputs

NameDescriptionTypical Input
Affected EmittersControl which Emitters are affected by the Affector. By default, all emitters in the field system are affected.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null