Primitive Affector
Method #
This node uses basic geometric shapes to affect the field, by attracting or repelling the ink with respect to the selected primitive surface.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Primitive Type Choose which primitive shape is used for the affector.
- Sphere : Use a sphere to affect the field.
- Box : Use a box to affect the field.
- Cylinder : Use a cylinder to affect the field.
- Plane : Use a plane to affect the field.
- 2D Grid : The field is affected by the edges of a 2d wireframe grid.
- 3D Grid : The field is affected by the edges of a 3d wireframe grid.
- 2D Noise : Uses a 2D noise field to affect the field.
- Wireframe Sphere : The field is affected by the edges of a 3d wireframe sphere.
Velocity Mode Toggle whether the velocity attracts to the primitive or repels away from a primitive.
- Repel : Push the field away from the primitive shape selected.
- Attract : Pull the field towards the primitive shape selected.
Use Colours Allows the colour of the primitive to be blended into the field.
Radius The outer radius for which the affector is active.
Randomness The randomness of the new velocities added to the simulation.
Velocity Randomness Adds a randomness to the velocity of the field.
Velocity Scale Scale the generated affector velocities.
Weight How much the affector affects the field system.
Colour Weight The amount by which the colour of the primitive is blended into the field, if Use Colours is enabled.
Stickiness Controls how much the particle sticks to the surface of the shape once it reaches it.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Primitive Type | Choose which primitive shape is used for the affector.
|
Velocity Mode | Toggle whether the velocity attracts to the primitive or repels away from a primitive.
|
Use Colours | Allows the colour of the primitive to be blended into the field. |
Radius | The outer radius for which the affector is active. |
Randomness | The randomness of the new velocities added to the simulation. |
Velocity Randomness | Adds a randomness to the velocity of the field. |
Velocity Scale | Scale the generated affector velocities. |
Weight | How much the affector affects the field system. |
Colour Weight | The amount by which the colour of the primitive is blended into the field, if Use Colours is enabled. |
Stickiness | Controls how much the particle sticks to the surface of the shape once it reaches it. |
Name | Description | Typical Input |
---|---|---|
Affected Emitters | Control which Emitters are affected by the Affector. By default, all emitters in the field system are affected. | Primitive Emitter |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |