Affectors
  
  
 
      Method #
Affector nodes modify the movement vectors of voxels in a field. Affectors need to be connected to a Field Root, and they will only affect voxels within that field system.
 3D Object Collision Affector
3D Object Collision Affector
        Allows fields to collide with 3D Meshes.
 Curl Noise Affector
Curl Noise Affector
        Applies curl noise velocities to a field.
 Derivative Feedback
Derivative Feedback
        Applies a feedback effect to a 2D field.
 Field Affector
Field Affector
        Applies a different field's velocities to a field.
 Field Feedback
Field Feedback
        Blends the ink of a Field over time.
 Fluid Affector
Fluid Affector
        Applies a fluid simulation to a field.
 Image Affector
Image Affector
        Uses an image to affect a field.
 Points Affector
Points Affector
        Use points to disturb a field.
 Primitive Affector
Primitive Affector
        Use basic primitives to affect the field.
 Primitive Collision Affector
Primitive Collision Affector
        Allows fields to collide with primitive shapes.
 Turbulence Affector
Turbulence Affector
        Applies turbulent velocities to a field.
 Velocity Affector
Velocity Affector
        Applies a directional velocity to a field.
 Vortex Affector
Vortex Affector
        Applies a rotational velocity to a field.

