Affectors
Method #
Affector nodes modify the movement vectors of voxels in a field. Affectors need to be connected to a Field Root, and they will only affect voxels within that field system.
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Allows fields to collide with 3D Meshes.
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Applies curl noise velocities to a field.
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Applies a feedback effect to a 2D field.
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Applies a different field's velocities to a field.
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Blends the ink of a Field over time.
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Applies a fluid simulation to a field.
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Uses an image to affect a field.
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Use points to disturb a field.
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Use basic primitives to affect the field.

Allows fields to collide with primitive shapes.
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Applies turbulent velocities to a field.
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Applies a directional velocity to a field.
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Applies a rotational velocity to a field.