Affectors
Method #
Affector nodes modify the movement vectors of voxels in a field. Affectors need to be connected to a Field Root, and they will only affect voxels within that field system.
3D Object Collision Affector
Allows fields to collide with 3D Meshes.
Curl Noise Affector
Applies curl noise velocities to a field.
Derivative Feedback
Applies a feedback effect to a 2D field.
Field Affector
Applies a different field's velocities to a field.
Field Feedback
Blends the ink of a Field over time.
Fluid Affector
Applies a fluid simulation to a field.
Image Affector
Uses an image to affect a field.
Points Affector
Use points to disturb a field.
Primitive Affector
Use basic primitives to affect the field.
Primitive Collision Affector
Allows fields to collide with primitive shapes.
Turbulence Affector
Applies turbulent velocities to a field.
Velocity Affector
Applies a directional velocity to a field.
Vortex Affector
Applies a rotational velocity to a field.