Method #
Deformers change the positions of vertices in a parent mesh, or in some cases, alter the topology of the mesh itself. Generally these nodes are used with the Shape 3D, 3D Object, or the Combine Geometry nodes, but any node which generates geometry is applicable.
Deformers use a stacking order to define the order in which they are processed; top to bottom, then left to right. This makes it easy to stack multiple kinds of deformers together into much more complex effects.
3D Plasma Deformer
Deforms a mesh based on overlapping sine waves
Chunk Effector Deformer
Deforms a mesh by transforming unconnected pieces with effectors.
Colour Map Deformer
Colours a mesh based on an input image.
Colour Ramp Deformer
Colours a mesh based on an input Colour Ramp.
Cull Deformer
Modifies a mesh by cutting away areas.
Curl Noise Deformer
Deforms a mesh based on a curl noise function.
Displacement Deformer
Deforms a mesh using noise.
Displacement Map
Displaces the vertices of a mesh based on an image.
Distortion Deformer
Deforms a mesh based on a distortion function.
Extrude Faces Deformer
Extrudes each face of a mesh individually.
Deforms a mesh based on input face tracking data.
FFT Deformer
Deforms a mesh using the waveform from an input audio source.
Generate Fertilizer Times Deformer
Modifies a mesh by generating fertilizer values to erode and grow its appearance.
Generate UVs
Modifies a Mesh by dictating at which point in the deformer chain the UVs should be generated.
Generate Weightmap Deformer
Generates a weightmap based on various properties.
Deform a mesh based on an MDD file.
Mirror Deformer
Generates a mirror cut through a mesh.
Morph Controller
Provides controls for Blend Shapes / Morph Targets from the connected mesh.
Ocean Wave Deformer
Deforms a mesh based on a simple ocean wave sim.
Deforms a mesh by allowing Particle Affectors to apply to the mesh bones.
Particle Mesh Deformer
Deforms a mesh by allowing Particle Affectors to apply to the mesh vertices.
Plain Deformer
Deforms a mesh based on its position and a set transform direction.
Point Deformer
Deforms a Mesh by using input points as a transform source.
Quantise Deformer
Deforms a mesh by snapping the positions for each vertex a set grid.
Ripple Deformer
Displaces a mesh using a ripple effect.
Separate Faces Deformer
This node disconnects the faces of a mesh from each other.
Sine Deformer
Deforms a mesh based on a sine wave.
Slice Deformer
Cuts slices into a mesh.
Smoothing Deformer
Deforms a mesh by iteratively smoothing the vertices.
Spline Deformer
Deform a mesh along the path of a spline.
Taper Deformer
Deform a mesh by applying a taper deformation.
Turbulence Deformer
Deform a mesh using a turbulence function.
Twist Deformer
This node twists a mesh so that one section is warped relative to another side.