Notch Notch Manual 0.9.23
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Deformers

Deformers

Method #

Deformers change the positions of vertices in a parent mesh, or in some cases, alter the topology of the mesh itself. Generally these nodes are used with the Shape 3D, 3D Object, or the Combine Geometry nodes, but any node which generates geometry is applicable.

Deformers use a stacking order to define the order in which they are processed; top to bottom, then left to right. This makes it easy to stack multiple kinds of deformers together into much more complex effects.
3D Plasma Deformer3D Plasma Deformer

Deforms a mesh based on overlapping sine waves

Chunk Effector DeformerChunk Effector Deformer

Deforms a mesh by transforming unconnected pieces with effectors.

Colour Map DeformerColour Map Deformer

Colours a mesh based on an input image.

Colour Ramp DeformerColour Ramp Deformer

Colours a mesh based on an input Colour Ramp.

Cull DeformerCull Deformer

Modifies a mesh by cutting away areas.

Curl Noise DeformerCurl Noise Deformer

Deforms a mesh based on a curl noise function.

Displacement DeformerDisplacement Deformer

Deforms a mesh using noise.

Displacement MapDisplacement Map

Displaces the vertices of a mesh based on an image.

Distortion DeformerDistortion Deformer

Deforms a mesh based on a distortion function.

Extrude Faces DeformerExtrude Faces Deformer

Extrudes each face of a mesh individually.

Face Tracking DeformerFace Tracking Deformer

Deforms a mesh based on input face tracking data.

FFT DeformerFFT Deformer

Deforms a mesh using the waveform from an input audio source.

Generate Fertilizer Times DeformerGenerate Fertilizer Times Deformer

Modifies a mesh by generating fertilizer values to erode and grow its appearance.

Generate UVsGenerate UVs

Modifies a Mesh by dictating at which point in the deformer chain the UVs should be generated.

Generate Weightmap DeformerGenerate Weightmap Deformer

Generates a weightmap based on various properties.

MDD DeformerMDD Deformer

Deform a mesh based on an MDD file.

Mirror DeformerMirror Deformer

Generates a mirror cut through a mesh.

Morph ControllerMorph Controller

Provides controls for Blend Shapes / Morph Targets from the connected mesh.

Ocean Wave DeformerOcean Wave Deformer

Deforms a mesh based on a simple ocean wave sim.

Particle Bone DeformerParticle Bone Deformer

Deforms a mesh by allowing Particle Affectors to apply to the mesh bones.

Particle Mesh DeformerParticle Mesh Deformer

Deforms a mesh by allowing Particle Affectors to apply to the mesh vertices.

Plain DeformerPlain Deformer

Deforms a mesh based on its position and a set transform direction.

Point DeformerPoint Deformer

Deforms a Mesh by using input points as a transform source.

Quantise DeformerQuantise Deformer

Deforms a mesh by snapping the positions for each vertex a set grid.

Ripple DeformerRipple Deformer

Displaces a mesh using a ripple effect.

Separate Faces DeformerSeparate Faces Deformer

This node disconnects the faces of a mesh from each other.

Sine DeformerSine Deformer

Deforms a mesh based on a sine wave.

Slice DeformerSlice Deformer

Cuts slices into a mesh.

Smoothing DeformerSmoothing Deformer

Deforms a mesh by iteratively smoothing the vertices.

Spline DeformerSpline Deformer

Deform a mesh along the path of a spline.

Taper DeformerTaper Deformer

Deform a mesh by applying a taper deformation.

Turbulence DeformerTurbulence Deformer

Deform a mesh using a turbulence function.

Twist DeformerTwist Deformer

This node twists a mesh so that one section is warped relative to another side.

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