Method #
This node limits areas that clones can be generated in and removes clones which move into its region from the scene. The killbox area is described using the Falloffs defined in the Falloff section.
Connect the output to the effector input of any cloner node to apply it to the camera system. Multiple effectors connected to the same output will stack, and order of operations chosen by position on the nodegraph.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Blend Amount Controls the amount the resulting transforms of each clone after the effector is applied is blended with the original transform.
Space The transform space in which the Effector is processed.
- Effector - World : use the effector’s transforms in world space.
- Cloner : use the cloner’s transform space.
These properties control where an effector can affect the clones.
Parameter Details
Falloff Mode Change how the falloff from the original object is calculated.
- Infinite : There is no falloff, all objects will be affected equally.
- Linear : Falloff is based on distance from an infinite plane along a chose axis.
- Sphere : Falloff is based on distance from the plain effectors origin.
- Procedural : Uses a connected procedural system to describe the falloff area. A procedural node must be input for this property to function.
- Box : Falloff is based on the distance around a box based at the effectors origin.
Linear Falloff Axis The falloff axis to use when the effector is in linear mode.
- +X : The positive x axis.
- -X : The negative x axis.
- +Y : The positive y axis
- -Y : The negative y axis.
- +Z : The positive z axis.
- -Z : The negative z axis.
Falloff The outer radius of the falloff, where the effector no longer effects the clones.
Inner Falloff The inner radius of the falloff, where the effector effects the clones strongest.
Falloff Power Change how quickly the nodes falloff from the effector
Falloff Size The X size of the falloff when in box mode.
Invert Falloff Invert the direction of the falloff.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Blend Amount | Controls the amount the resulting transforms of each clone after the effector is applied is blended with the original transform. |
Space | The transform space in which the Effector is processed.
|
These properties control where an effector can affect the clones.
Parameter | Details |
---|---|
Falloff Mode | Change how the falloff from the original object is calculated.
|
Linear Falloff Axis | The falloff axis to use when the effector is in linear mode.
|
Falloff | The outer radius of the falloff, where the effector no longer effects the clones. |
Inner Falloff | The inner radius of the falloff, where the effector effects the clones strongest. |
Falloff Power | Change how quickly the nodes falloff from the effector |
Falloff Size | The X size of the falloff when in box mode. |
Invert Falloff | Invert the direction of the falloff. |
Name | Description | Typical Input |
---|---|---|
Procedural Falloff | Use a procedural system to generate falloff from. Useful for creating complex and unconventional falloffs from an Effector. | Procedural Root |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |