Notch Notch Manual 0.9.23
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Cloner

Cloner

Generates Clones in a regular pattern.

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Method #

This node clones 3D objects in a regular pattern in one of several ways depending on the mode set.

In Iterative Cloning mode, the Transform parameters define the transform that is applied as a delta between the location of the last clone and the next. In Radial and Grid mode the Transform parameters transform the location of the ring or grid.

Nodes that are to be cloned should be connected to the output of this node. Any geometry node including 3D Objects, Shape 3Ds, and Image Planes may be connected, as well as other Cloner systems.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XChanges the x position of all clones from the previous clone.
Position YChanges the y position of all clones from the previous clone.
Position ZChanges the z position of all clones from the previous clone.
Rotation HeadingChanges the x rotation of all clones from the previous clone.
Rotation PitchChanges the y rotation of all clones from the previous clone.
Rotation BankChanges the rotation of all clones from the previous clone.
Scale XChanges the x scale of all clones from the previous clone.
Scale YChanges the y scale of all clones from the previous clone.
Scale ZChanges the z scale of all clones from the previous clone.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
ModeChange how the clones are arranged after being spawned.
  • Iterative Cloning : The Cloner node’s transform is applied sequentially, so each clone is translated, scaled and rotated from the previous using the Transform values.
  • 3D Grid : The clones are generated in a 3D Grid, where clones are generated at each grid intersection.
  • Radial : The clones are generated in a radial pattern around the nodes current position.
Node Spawn ModeChange the order in which the cloned objects are assigned to clone instances.
  • All : All of the connected objects are generate at every clone position.
  • Iterate : The objects are generated sequentially per clone position, based on their heriarchy. For example, the first clone renders the first object, the second clone renders the second object and so on.
  • Random : The objects are randomly selected to generate at clone positions.
Num ClonesNumber of copies of the input object created by the node.
First CloneChooses which clone is the first clone generated.
Rotation Affects PositionThe rotation of the child object affects the position of the clones.
Scale Affects PositionThe scale of the child object affects the position of the clones.
Rotation Affects Clone RotationThe rotation of the clones increases with each clone added.
Scale Affects Clone ScaleThe scale of the new clone increases with each clone added.
Ease Clones In/OutEnable easing so new clones don’t immediately appear.

Only functions if 3D Grid is selected in the Mode attribute.

ParameterDetails
Grid Count XNumber of sections in the grid along the X axis.
Grid Count YNumber of sections in the grid along the Y axis.
Grid Count ZNumber of sections in the grid along the Z axis.
Grid Size XThe size of the grid in the X axis. The clones are distributed evenly within this size limit.
Grid Size YThe size of the grid in the Y axis. The clones are distributed evenly within this size limit.
Grid Size ZThe size of the grid in the Z axis. The clones are distributed evenly within this size limit.
Grid Stagger XOffset alternating clones along the X axis.
Grid Stagger YOffset alternating clones along the Y axis.
Grid Stagger ZOffset alternating clones along the Z axis.
Grid FillHow much of the grid is filled in, in its centre.
Grid TypeWhich type of grid is generated.
  • Cubic : The clones are arranged in a regular grid inside a cube.
  • Spherical : The clones are arranged in a regular grid inside a sphere.
  • Cylindrical : The clones are arranged in a regular grid inside a cylinder.
Grid Size ModeChanges how the Grid Size X/Y/Z affect the clones.
  • Total Size : Controls the whole size of the grid.
  • Size Per Clone : Controls the distance between clones on the grid.

Only functions if Radial is selected in the Mode attribute.

ParameterDetails
RadiusThe radius of the ring shape.
Radial Start AngleThe angular location of the first clone around the ring.
Radial End AngleThe angular location of the last clone around the ring.
Radial PlaneThe planar axis in which the ring is positioned.

These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.

ParameterDetails
UV Scale X DeltaRelative change to the uv scale along the x of the clone’s material, per clone.
UV Scale Y DeltaRelative change to the uv scale along the y of the clone’s material, per clone.
UV Offset X DeltaRelative change to the uv offset along the x axis of the clone’s material, per clone.
UV Offset Y DeltaRelative change to the uv offset along the y axis of the clone’s material, per clone.
Crop LeftRelative change to the crop on the left of the clone’s uvs, per clone.
Crop Right DeltaRelative change to the crop on the right of the clone’s uvs, per clone.
Crop Top DeltaRelative change to the crop on the top of the clone’s uvs, per clone.
Crop Bottom DeltaRelative change to the crop on the bottom of the clone’s uvs, per clone.

Inputs

NameDescriptionTypical Input
EffectorsControl how the clones behave once spawned. See Effectors.Plain Effector
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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