Method #
A VR headset camera, currently compatible with the Oculus Rift and HTC Vive.
The camera reads the head tracking data from the VR headset and renders the appropriate view inline with the headset vendors specifications.
See Using Headset VR for instructions on how to create a VR enabled scene.
VR Headset support is under active development. Please contact us if you are planning to use this feature so that we can work with you to achieve your goal.
Not all Post-FX nodes are currently compatible with the VR Headset camera. Development is continuing to bring compatibility for all relevant effects. If your immediate project needs a specific effect supported, please contact us directly.
Nodes parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:
- Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
- The Camera Focus Target controls the focus position and attributes or the camera.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter Details
Position X Toggle inheritance of the X Position from the parent.
Position Y Toggle inheritance of the Y Position from the parent.
Position Z Toggle inheritance of the Z Position from the parent.
Rotation Heading Toggle inheritance of the Rotation Heading from the parent.
Rotation Pitch Toggle inheritance of the Rotation Pitch from the parent.
Rotation Bank Toggle inheritance of the Rotation Bank from the parent.
Scale X Toggle inheritance of the X Scale from the parent.
Scale Y Toggle inheritance of the Y Scale from the parent.
Scale Z Toggle inheritance of the Z Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Focal Plane Distance The distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX node to be used.
Focal Range The range around the focal plane that is sharp. Requires a Depth of Field Post-FX node to be used.
Focal Bluriness How blurry the focal point is. Requires a Depth of Field Post-FX node to be used.
Near Clip The closest distance that will be rendered. WARNING: Reducing this value too low can reduce the accuracy of aspects of the render.
Far Clip The furthest distance that will be rendered by this camera. WARNING: Increasing this value too high, without increasing the Near Clip can reduce the accuracy of aspects of the renderer. Generally best left untouched.
Priority Change the priority of the camera. If two or more cameras have the same priority, the highest camera node in the nodegraph heirarchy is used.
Recentre Headset X to 0 Recentres the headset x position to the origin.
Recentre Headset Y to 0 Recentres the headset y position to the origin.
Recentre Headset Z to 0 Recentres the headset z position to the origin.
These properties control how the resolution can dynamically scale depending on the current frame rate, to maintain a high performance target.
Parameter Details
Use Dynamic Resolution Scaling Toggles on and off the dynamic scaling of the resolution
Dynamic Min Scale Sets the minimum scale of the resolution
Dynamic Max Scale Sets the maximum scale of the resolution
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
Parameter | Details |
---|---|
Position X | Toggle inheritance of the X Position from the parent. |
Position Y | Toggle inheritance of the Y Position from the parent. |
Position Z | Toggle inheritance of the Z Position from the parent. |
Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
Scale X | Toggle inheritance of the X Scale from the parent. |
Scale Y | Toggle inheritance of the Y Scale from the parent. |
Scale Z | Toggle inheritance of the Z Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Focal Plane Distance | The distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX node to be used. |
Focal Range | The range around the focal plane that is sharp. Requires a Depth of Field Post-FX node to be used. |
Focal Bluriness | How blurry the focal point is. Requires a Depth of Field Post-FX node to be used. |
Near Clip | The closest distance that will be rendered. WARNING: Reducing this value too low can reduce the accuracy of aspects of the render. |
Far Clip | The furthest distance that will be rendered by this camera. WARNING: Increasing this value too high, without increasing the Near Clip can reduce the accuracy of aspects of the renderer. Generally best left untouched. |
Priority | Change the priority of the camera. If two or more cameras have the same priority, the highest camera node in the nodegraph heirarchy is used. |
Recentre Headset X to 0 | Recentres the headset x position to the origin. |
Recentre Headset Y to 0 | Recentres the headset y position to the origin. |
Recentre Headset Z to 0 | Recentres the headset z position to the origin. |
These properties control how the resolution can dynamically scale depending on the current frame rate, to maintain a high performance target.
Parameter | Details |
---|---|
Use Dynamic Resolution Scaling | Toggles on and off the dynamic scaling of the resolution |
Dynamic Min Scale | Sets the minimum scale of the resolution |
Dynamic Max Scale | Sets the maximum scale of the resolution |
Name | Description | Typical Input |
---|---|---|
Included Objects | Select nodes will be included in the final rendering from this camera. Once a node is connected, all unconnected nodes will be treated as excluded. | 3D Object |
Excluded Objects | Select objects to be ignored by this camera. These objects will not be rendered, but will otherwise be generated and impact performance. Once a node is connected, all unconnected nodes will be treated as included. | 3D Object |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |