Notch Notch Manual 0.9.23
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VR Headset Camera

VR Headset Camera

Places a camera designed for use with VR headsets.

Method #

A VR headset camera, currently compatible with the Oculus Rift and HTC Vive.

The camera reads the head tracking data from the VR headset and renders the appropriate view inline with the headset vendors specifications.

See Using Headset VR for instructions on how to create a VR enabled scene.

VR Headset support is under active development. Please contact us if you are planning to use this feature so that we can work with you to achieve your goal.
Not all Post-FX nodes are currently compatible with the VR Headset camera. Development is continuing to bring compatibility for all relevant effects. If your immediate project needs a specific effect supported, please contact us directly.

Nodes parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:

  • Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
  • The Camera Focus Target controls the focus position and attributes or the camera.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Focal Plane DistanceThe distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX node to be used.
Focal RangeThe range around the focal plane that is sharp. Requires a Depth of Field Post-FX node to be used.
Focal BlurinessHow blurry the focal point is. Requires a Depth of Field Post-FX node to be used.
Near ClipThe closest distance that will be rendered. WARNING: Reducing this value too low can reduce the accuracy of aspects of the render.
Far ClipThe furthest distance that will be rendered by this camera. WARNING: Increasing this value too high, without increasing the Near Clip can reduce the accuracy of aspects of the renderer. Generally best left untouched.
PriorityChange the priority of the camera. If two or more cameras have the same priority, the highest camera node in the nodegraph heirarchy is used.
Recentre Headset X to 0Recentres the headset x position to the origin.
Recentre Headset Y to 0Recentres the headset y position to the origin.
Recentre Headset Z to 0Recentres the headset z position to the origin.

These properties control how the resolution can dynamically scale depending on the current frame rate, to maintain a high performance target.

ParameterDetails
Use Dynamic Resolution ScalingToggles on and off the dynamic scaling of the resolution
Dynamic Min ScaleSets the minimum scale of the resolution
Dynamic Max ScaleSets the maximum scale of the resolution

Inputs

NameDescriptionTypical Input
Included ObjectsSelect nodes will be included in the final rendering from this camera. Once a node is connected, all unconnected nodes will be treated as excluded.3D Object
Excluded ObjectsSelect objects to be ignored by this camera. These objects will not be rendered, but will otherwise be generated and impact performance. Once a node is connected, all unconnected nodes will be treated as included.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null