Method #
These nodes generate a distance field for use in a procedural system. Similar to emitters in particles and fields, these nodes are usually the starting point for generating shapes amd creating a procedural surface or volume.
The way the generator is added to a procedural system can be controlled using the CSG properties. These can allow one generator to subtract from another, or blend from one shape to another.
3D Object
Generates a 3D Object for a procedural.
3D Primitive
Generates a 3D primitive for a procedural.
Cellular Noise
Generates a cellular noise pattern for a procedural.
Editable Code
Generates a shape for a procedural system from custom code.
Fractal Noise
Generates 3D fractal noise for a Procedural system.
Image
Genreate a Procedural shape from an image.
Level Set (Field)
This node allows a Field to be used as a procedural generator source.
Null
Combine multiple generators together before adding them to a Procedural system.
Particles
Generate shapes from particles for a procedural.
Particles As Primitives
Generate primitive shapes from particles for a procedural.
Reaction-Diffusion
Performs reaction-diffusion simulation to a Procedural system.
Voronoi
Generates a 3D Voronoi pattern for procedurals.