Method
This node warps an image with a ripple emanating from the centre of the screen.
Raw texture |
Processed texture |
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![Raw Guitar Image]() |
![Sine Warp]() |
Example Nodegraph |
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Attributes
Name |
Description |
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Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Sine Major Scale Axis |
Change the peak value for the major axis of the sine wave. |
Sine Minor Scale Axis |
Change the peak value for the minor axis of the sine wave. |
Displacement Amount |
How much the warp effect displaces the image. |
Noise Amount |
how much is applied to the warp. |
Falloff Range |
The range at which the effect works. |
Max Displacement |
Maximum amount the image can be displaced. |
Animation Rate |
Change the rate at which the sine wave is animated. |
Update Time Mode |
How the effect updates with relation to the time code.
- Locked To Timecode, The effect is locked to the time code and the same time on the time code will always yield the same image output.
- Running / Looping, The effect is disconnected from the time code and will loop seamlessly at the end of the layer. This also means that animated speed values will change smoothly.
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Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
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Falloff Node |
Add a gradient that controls how far the effect affects the image. |
Gradient 2D |
Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Envelope Modifier |
Outputs
There are no outputs from this node.