Method
This node applies digital distortion to the image.
Raw texture |
Processed texture |
---|
![Raw Guitar Image]() |
![Distortion]() |
Example Nodegraph |
---|
![]() |
Attributes
Name |
Description |
---|
Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Amount |
How strong an effect will be applied to the image. |
Pixel X Noise |
How much noise is along the x-axis |
Pixel Y Noise |
How much noise is along the y-axis |
Pixel Noise Scale X |
Scale of noise along x-axis |
Pixel Noise Scale Y |
Scale of noise along y-axis |
Distort Y Scale |
How much distortion is along the y-axis |
Sine Scale |
Scale of sine curve on the image |
Noise Scale |
General scale of noise |
Speed |
How fast the effect moves. |
Blockiness |
The blockiness of the distortion. |
Frame Time Difference |
The time offset between glitch frames when time glitching is active. |
Distortion Amount |
How much the the image distorts and moves horizontally. |
Frame Glitch Amount |
Controls the amount of full-frame offset glitching. |
Time Glitch Amount |
Controls the amount of temporal glitching, where previous frames may be selected and held randomly. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
---|
Mask Image |
Use a mask image to control where the output is most or least affected by the effect, based on the mask images luminance. |
Image Plane |
Outputs
There are no outputs from this node.