Method
The Rigid Body Collision Depth Image node is used to allow Kinect depth to collide with mesh in the rigid body simulation.
Example graph |
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Attributes
Name |
Description |
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Flip Image |
Flip the Image in the Y axis. |
Inputs
Name |
Description |
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Depth Image |
Add a depth image to drive the collision inputs, |
Physics Attributes
Name |
Description |
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Friction |
How much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used. |
Bounciness |
How much this rigid body will bounce off of other rigid bodies in the scene. |
Density |
The density of the rigid body. The density is scaled by the area of the shape to determine the mass of the body. |
Spin X/Y/Z |
The spin of the rigid body on the X/Y/Z axes. This scales the inertia tensor on the axes, making the body spin faster in that direction when torque is applied. |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.