This node renders connected objects and lights onto the surface of chosen objects.
|Width||Width of rendered texture.|
|Height||Width of rendered texture.|
|Background Colour||Change the background colour of the rendered texture.|
|Disable Render To Texture (Pass Through)||When enabled, the texture rendering will be ignored and the child nodes will be passed through into the main scene.|
|Use 360 Degree Camera||Render onto surfaces using a 360 degree camera mapping.|
|Name||Description||Typical Node Input|
|Affecting Lights||Select which lights will be rendered and used on the affected surface. by default, all are used.||Light|
|Target Surfaces||Select which surfaces will have the rendered image applied to them.||3D Object|
|Rendered Nodes||Add nodes which will be included in the rendered scene.||3D Object|
|Excluded Lights||Add lights which will be excluded from being rendered.||Light|
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.