Multi Material
  
  
 
      Method #
This node generates a material based on a blending of two input materials. The output material can be applied to any node which accepts a material input, such as 3D Objects, Particle Trails, Procedural Meshing.
Parameters
    
    
    
    
    
        
        
        
        
            These properties control the core behaviours of the node.
        
        
        
            Parameter Details  
            
                
                    
                        Select Image Image used to control how the materials are combined.
                          
               
                    
                        Select Threshold The threshold used to decide at what area one material is replaced by another.
                          
               
            
        
         
        
        
    
Inputs
    
    
    
    
These properties control the core behaviours of the node.
| Parameter | Details | 
|---|---|
| Select Image | Image used to control how the materials are combined. | 
| Select Threshold | The threshold used to decide at what area one material is replaced by another. | 
| Name | Description | Typical Input | 
|---|---|---|
| Materials | Materials to be combined. | Material | 
| Select Texture | select a texture to be used to blend the materials together. | Image Plane |