Method
Generates a containing mesh based on an input object. The mode can control how accurate the generated outer mesh is.
Attributes
Name | Description |
---|---|
Mode | Determines how convex hull mode generates the wrapped hull around the input geometry. |
Rendering
Name | Description |
---|---|
Visible | Control whether the node is visible or not to the scene. |
Seen By Rays | Enable the mesh to be seen by the raytracer. |
Lines
Name | Description |
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Lines Visible | Control whether the node is visible or not to the scene. |
Lines Alpha | Control the alpha value of the lines. |
Colour | Control the colour value of the lines. |
Use Vertex Colours | Colour lines based on the vertex colours of the geometry. |
Blend Mode | Control how the lines blend with the rest of the scene. |
Thick Lines | Use lines with thickness relative to their distance to the camera. |
Hide Back Face Lines | Hides the lines around back faces of geometry. |
Lock Width | Lock the line width to be consistent regardless of distance from the camera. Only functions with Thick Lines enabled. |
Thick Line Width | Control the thickness of all the lines. Only functions with Thick Lines enabled. |
Show Silhouette Lines | Draws lines along the edges of the object relative to the camera. |
Show Normal Difference Lines | Draw a line along the edges of the mesh, depending on the angle difference between their mutual faces. |
Show Unshared Lines | Draw lines along all edges of the shape. |
Show Other Lines | Show all the lines for each edge of the Mesh. |
Unshared Lines Weight | Greater control over the alpha of the unshared lines. |
Silhouette Lines Weight | Greater control over the alpha of the silhouette lines. |
Normal Difference Lines Weight | Greater control over the alpha of the normal difference lines. |
Other Lines Weight | Greater control over the alpha of the other lines. |
Line Normal Difference Angle | Change the threshold angle between two face normals that will generate a line along their common edge. Only functions with Show Normal Lines enabled. |
Line Normal Fade Sharpness | How much the drawn normal lines will fade away the closer the edge angle is to the Line Normal Difference Angle. |
Line Depth Bias | Exaggerate the width of the lines based on the distance to the camera. not functional with Lock Width enabled. |
Line Silhouette Fade Sharpness | How much the drawn silhouette lines will fade away based on the size of the edge angle to the camera. |
Materials
See Materials.
Inputs
“Default Material” won’t always appear under this name, as it will always take the name of the imported object’s material.
Name | Description | Typical Node Input |
---|---|---|
Geometry Source | Add a geometry source to generate the convex shape from. | 3D Object |
Material | Override the default material with another material. | Materials |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
This node outputs the normal transformation and translation values, but it also outputs geometry which can be Deformed or used as a mesh so