Method
Geometry nodes all generate or are modified by geometry.
Geometry is generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values of parent nodes.
Gallery
3D Object | Slice Geometry | Image Plane | Line Renderer |
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Shape 3D | Shatter Primitive 3D | Skybox | Text |
- Auto Bounding Box
- Bone
- Bounding Box
- Combine Geometry
- Decal
- Exposable Null
- Extruded Spline
- Face Tracking Geometry
- Geometry Exporter
- IK Chain
- Depth Camera / Kinect Mesh
- Kinect1 Skeleton
- Kinect2 Skeleton
- Imported 3D Scene
- Lines
- Mocap Stream
- Node Trail
- Null
- Perception Neuron Mocap Skeleton
- Spline
- Transform Array
- Tweening Null