Method
Generates a grid of tiles that can be coloured randomly, or in a checkered pattern.
Processed texture |
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Example Nodegraph |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Preview In Viewport |
Preview the effect blended with alpha in the viewport. |
Preview Alpha In Viewport |
Preview the alpha values in the viewport. |
Width |
The resolution of the effect along its width. |
Height |
The resolution of the effect along its height. |
Update Time Mode |
Change how the effect is generated with respect to the scene’s timecode.
- Locked To Timecode, The effect is locked to the time code.
- Running / Loopable, The effect is generated separated to the timecode.
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Static Image (Process Only Once) |
Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled. |
Use Num Tiles |
Toggle whether the tiles are generated based on size, or based on numbers that fit into the viewport. |
Tile Size X |
Width of the tiles generated. Only functions with Use Num Tiles toggled off. |
Tile Size Y |
Height of the tiles generated. Only functions with Use Num Tiles toggled off. |
Num Tile X |
Number of tiles generated along the x axis. Only functions with Use Num Tiles toggled on. |
Num Tile Y |
Number of tiles generated along the Y axis. Only functions with Use Num Tiles toggled on. |
Gap Width |
Width of the gap between the tiles. |
Tile Shading Mode |
Change how the tiles are coloured.
- Random, The colours for each tile are chosen randomly.
- Chessboard, the tiles are coloured in a checkered pattern.
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Animation Speed |
How quickly the generator is animated through an input colour ramps palette. |
Rendering
Name |
Description |
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Colour |
Add a colour filter over the image. |
Blend Amount |
The amount the generator is blended with the output. |
Blend Mode |
Choose how the image blends with the scene. See Blend Modes for details. |
Second Colour |
Set a second colour for the generator to blend into. |
Inputs
Name |
Description |
Typical Node Input |
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Colour Ramp |
Specifies a range of colours the generator can use. |
Colour Ramp |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.