Method #
Deformers change the positions of vertices in a parent mesh, or in some cases, alter the topology of the mesh itself. Generally these nodes are used with the Shape 3D, 3D Object, or the Combine Geometry nodes, but any node which generates geometry is applicable.
Deformers use a stacking order to define the order in which they are processed; top to bottom, then left to right. This makes it easy to stack multiple kinds of deformers together into much more complex effects.
3D Plasma Deformer
        Deforms a mesh based on overlapping sine waves
Chunk Effector Deformer
        Deforms a mesh by transforming unconnected pieces with effectors.
Colour Map Deformer
        Colours a mesh based on an input image.
Colour Ramp Deformer
        Colours a mesh based on an input Colour Ramp.
Cull Deformer
        Modifies a mesh by cutting away areas.
Curl Noise Deformer
        Deforms a mesh based on a curl noise function.
Displacement Deformer
        Deforms a mesh using noise.
Displacement Map
        Displaces the vertices of a mesh based on an image.
Distortion Deformer
        Deforms a mesh based on a distortion function.
Extrude Faces Deformer
        Extrudes each face of a mesh individually.
Deforms a mesh based on input face tracking data.
FFT Deformer
        Deforms a mesh using the waveform from an input audio source.
Generate Fertilizer Times Deformer
        Modifies a mesh by generating fertilizer values to erode and grow its appearance.
Generate UVs
        Modifies a Mesh by dictating at which point in the deformer chain the UVs should be generated.
Generate Weightmap Deformer
        Generates a weightmap based on various properties.
Deform a mesh based on an MDD file.
Mirror Deformer
        Generates a mirror cut through a mesh.
Morph Controller
        Provides controls for Blend Shapes / Morph Targets from the connected mesh.
Ocean Wave Deformer
        Deforms a mesh based on a simple ocean wave sim.
Deforms a mesh by allowing Particle Affectors to apply to the mesh bones.
Particle Mesh Deformer
        Deforms a mesh by allowing Particle Affectors to apply to the mesh vertices.
Plain Deformer
        Deforms a mesh based on its position and a set transform direction.
Point Deformer
        Deforms a Mesh by using input points as a transform source.
Quantise Deformer
        Deforms a mesh by snapping the positions for each vertex a set grid.
Ripple Deformer
        Displaces a mesh using a ripple effect.
Separate Faces Deformer
        This node disconnects the faces of a mesh from each other.
Sine Deformer
        Deforms a mesh based on a sine wave.
Slice Deformer
        Cuts slices into a mesh.
Smoothing Deformer
        Deforms a mesh by iteratively smoothing the vertices.
Spline Deformer
        Deform a mesh along the path of a spline.
Taper Deformer
        Deform a mesh by applying a taper deformation.
Turbulence Deformer
        Deform a mesh using a turbulence function.
Twist Deformer
        This node twists a mesh so that one section is warped relative to another side.