The Clone Cache node allows baking of cloner animations to disk, and playback of baked cloner animations.
Clone caches playback deterministically with minimal resources required for simulation.

Example Nodegraph
When the baking is finished the effectors can be disabled.

Step 1

Prepare your clone scene with cloners, affectors.

Step 2

Add the _clone cache _ node and connect the output of the cloner that uses affector to the input of the _clone cache.

Step 3

In clone cache node click on the“bake now” button and choose file destination, and baking rate.

Step 4

Once the baking is finished you can disable all affectors.

Cloning meshes using only cached animations


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Bake Now.. open baking panel
Clone Cache Cached file
Baking Panel
the file extension for particle cache is *.ccache


There are no outputs from this node.


Cloner baking can generate very large files . The frame per second, complexity, numbers of clones will influence the size of the baking file.