Method
Renders a procedural as a translucent volume. This node is suitable for creating cloud-like effects. It first voxelises the procedural and then renders it by raymarching. It is able to cast shadows within the volume in the direction of a lightsource.
Example |
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Example Nodegraph |
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Attributes
Name |
Description |
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Grid Width/Hieght/Depth |
Control the resolution of the voxel grid along each axis. |
Visible |
A keyframable toggle for controlling whether the renderer is active or not. |
Colour |
A colour tint applied to the whole volume. |
Depth Alpha Scale |
Scales the density of the volume. |
Shadow Absorb |
Scales the density of the volume with respect to shadow propagation. |
Shadow Scatter |
Controls how deeply shadows propagate through the volume. |
Shadow Area Scale |
Scales the rectangular area where shadow propagation will be computed. |
Shadow Tint Colour |
Control the colour tint for the shadows. |
Generate Colours |
Use the colours generated by other nodes in the procedural system. |
Inputs
Name |
Description |
Typical Node Input |
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Procedural Root |
Use a Procedural Root as an input, so the renderer is treated seperately from the roots transforms. In this case, the renderer itself would be connected to the scene Root node. |
Procedural Root |
Lights |
Lights to use for shadow propagation |
Directional Light |
Bounding Box |
Bounding box within which voxels will be generated and raymarched |
Bounding Box |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.